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Chris Bryant
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Chris Bryant
@LiterallyCrypt
He/Him | 2D, 3D and Environment artist. I've done a lot of Half-Life mod work.
Texas, USA Bergabung Kasım 2015
155 Mengikuti2.6K Pengikut
Chris Bryant me-retweet

@ZexySF @LiterallyCrypt Chris, got anything to add or was that it
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Chris Bryant me-retweet

@PHRISK3D @tristanmeere @ArtStationHQ Epic's business model is to monopolize by buying existing monopolies they can afford and suing the ones they can't for monopolizing
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@tristanmeere @ArtStationHQ what business does a game company have with owning a portfolio site anyway? never understood that
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>scheduled an @ArtStationHQ post
>scheduled post doesn't get posted at the time/date set
>contact support but I need an Epic Games account
>linked Epic account, but still can't contact support
what is even the point of paying for this site?

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@StevenJHarmon1 I'm open to it, but I would be surprised if I have anything of substance!
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@LiterallyCrypt Can I interview you for toiletgamestudies.org?
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@MelancholyFlppr Almost did the math on how old this gag is but thought better of it just in time
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@HorrorUntitled Get yourself proper version control (I like SVN for game dev) and get in the habit of taking the few clicks to commit your work frequently! Huge amount of projects lost or die because it wasn't on VC and the moral hit from a drive failure or simple misclick was too much.
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@sean_gause Iunno about during, but batch rename gets the job done after the fact, if you suffix your first bone ".001". Most of the time you'll want to manually rename the bones to be identifiable anyway so I guess it's not given much thought.
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@mac_shirk @HorrorUntitled Yeeeaaaah, this is one of those things that you add thinking "How come nobody else is doing this???" and then you implement it and you're like "Oh... well there goes a few hours of my life, I guess."
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@HorrorUntitled These are a great detail, but they’re usually not included because one way doors in games cause a lot of issues for players and enemies
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