MacKenzie Shirk

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MacKenzie Shirk

MacKenzie Shirk

@mac_shirk

Senior Environmental Artist @JangaFX - Prev. @RockstarGames Opinions are my own.

Toronto, Ontario Katılım Haziran 2013
482 Takip Edilen5.7K Takipçiler
MacKenzie Shirk
MacKenzie Shirk@mac_shirk·
@DesignLvLUp That’s what the Series S is, it was super cheap for a console, but you end up getting a sort of inferior experience
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Aaron
Aaron@DesignLvLUp·
They ain't doing it cheap enough. Roblox entry point is a kids chrome book from school that costs 100$. Same with Nintendo, although they sold the first Switch at a profit (but the hardware is still "affordable"). People buy Nintendo Switch because of their games and the exclusivity and affordability. Xbox and Sony have such a high price of entry, they are missing out on a lot of sales for the games.
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Aaron
Aaron@DesignLvLUp·
Something I think Sony or Microsoft should do is make their console extremely cheap, eat the cost, and bank on selling more exclusive titles. The gap with consoles are the heavy price tags. They went the make games cheap route to drive more console sales, but people can’t just drop 6-700 now a days. Make the console affordable and sell more games. The games are the money maker not the console. People buy consoles because of the IPs not because of the console.
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MacKenzie Shirk
MacKenzie Shirk@mac_shirk·
@J_Lee_Design I think the problem is more that it’s designed for IMAX first and foremost, and that’s the way it’s intended. Sort of like people watching movies on phones then complaining about something related to that experience
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Jake L. Provo
Jake L. Provo@J_Lee_Design·
@mac_shirk Def, I feel like the focus of imax hurt the Odyssey as a lot of scenes you can tell they opted to play it safe rather than get more complex compositions because of that restriction
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Jake L. Provo
Jake L. Provo@J_Lee_Design·
I genuinely don’t keep the appeal of imax, bigger screen but at the cost of wrecking compositions because you have to center frame every shot like it’s the 1880’s to account for 16:9
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MacKenzie Shirk retweetledi
Nick Seavert
Nick Seavert@nickseavert·
All im saying is i'm one of the greatest concept artists to ever live. I'm able to convey insane vision. Left = my concept. Right = what @mac_shirk made based on that concept for an upcoming project.
Nick Seavert tweet mediaNick Seavert tweet media
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Stefan Reinalter
Stefan Reinalter@molecularmusing·
I think the next 2-3 years might be the best for indie developers. As big corporations work more towards killing the AAA industry and pivoting to UE6, more and more games will begin to look the same and have similar AI-generated content. Your time to shine as a solo dev.
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MacKenzie Shirk retweetledi
BigdreamVFX
BigdreamVFX@BigdreamVFX·
Anime-style smoke, made in IlluGen. Here are the nodes. Using UV nodes to distort shapes works really well. #VFX #realtimeVFX #IlluGen
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‎Gabe Follower
‎Gabe Follower@gabefollower·
Prior to being hired by Valve in 2022, Chuck Wilson, the company's current level designer, recreated Ravenholm in Source 2 as a personal exploration project. "The opening to Ravenholm seemed like it would be an appropriately scaled project to tackle. I started by loading up Ravenholm and taking tons of pictures of the opening area, and reacquainting myself with the look, feel, and scale of the space. From the ref I was able to deduce the scale and re-block it out with Hammer 2's modeling tools. After I got the whole space blocked in, I decided to make some compositional changes to the space to better guide players to the zombie and to the eerily lit sawblade shack. Once the composition was adjusted, I switched to detailing and diving into some of the new features Hammer 2 had to offer. I walked away being blown away at how powerful these tools are for Level Designers, and even more so if you are a Level Designer with some environment art background. These are easily my favorite tools I have worked with to date."
‎Gabe Follower tweet media‎Gabe Follower tweet media‎Gabe Follower tweet media‎Gabe Follower tweet media
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MacKenzie Shirk
MacKenzie Shirk@mac_shirk·
@BeefBoltem I know there are ways to get it to work, but I bought it to be a controller that "just works". If I want to use it with my ipad or iphone, does it "just work"?
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Boltem Beef
Boltem Beef@BeefBoltem·
@mac_shirk guy who hasnt tried anything with 3rd party software to get it working in a dev environment but is a dev apparently
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MacKenzie Shirk
MacKenzie Shirk@mac_shirk·
I was so excited for the Steam Controller, just to find that it doesnt work in a development environment and in turn is now completely unused, literally gathering dust. I wish it could just work out of the box as a normal controller outside of Steam.
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MacKenzie Shirk
MacKenzie Shirk@mac_shirk·
@frinky13 I thought it would be the ultimate controller, but it turns out to be the most limiting controller I own, and I will probably never use it again because of that.
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frinky
frinky@frinky13·
@mac_shirk Like, they really couldn't at least make it fallback on Xinput? So frustrating.
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MacKenzie Shirk
MacKenzie Shirk@mac_shirk·
@sampavlovic I just find it absurd that a controller cant work outside of Steam, I get the limitations, but the fact it just doesn't is so confusing. Im really hoping they just add native support for Xinput or whatever is needed natively
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Sam Pavlovic
Sam Pavlovic@sampavlovic·
@mac_shirk could probably use the FOMO from launch to make a profit reselling it
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Nick Seavert
Nick Seavert@nickseavert·
IlluGen is so good at helping me pack together variations and comparisons for my articles! Really nice to be able to make all animations directly in one graph.
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JangaFX Software
JangaFX Software@JangaFX·
We have delivered: VectorayGen as it originally was, free forever. Go download it if you need vector fields. Certainly not as polished as our tools today, but, it does work and do its "one" thing quite well. IlluGen will officially support exporting vector fields later this year to keep the tech moving forward. jangafx.com/software/vecto…
JangaFX Software@JangaFX

I've been following Louis Rossmann for a while and am continually impressed and inspired with his views on business, selling products, and so on. He's brought up numerous times how companies will kill a software but remove access to said software, even if the users "own" it. In most recent news we've seen Adobe cancel Adobe Animate and because its subscription based, customers will completely lose access next year. In my opinion thats similar to killing games and is a shit move. In our own company we have a similar adjacent story. With our terrain and planet editor, GeoGen, we've more or less put the software on pause and though it gets periodic updates, we don't see a way forward to make it a commercial success and fund continued development considering we lost 99.9% of our investment in it. It has a few active users, it is a functional, useful tool that outputs great results and so its still available on our website and will continue to be. We've also completely killed a tool in our past even though a small number of people paid for it, VectorayGen. It seemed smart at the time to just sweep our first born software under the rug, but in hindsight, if we follow Louis's belief system it was a shitty move on our part to remove access to download it on our website. Granted, if people ask for the tool we usually try to provide an exe to it, but that's not super artist friendly. What sucks for artists who did enjoy the tool is it was the only real and easy way to generate vector fields for games and this is still the case to this day. So within the next month or two we'll recompile VectorayGen, rip out the licensing and put it up on our website, as is, free of charge. In the off chance someone needs a vector field, at least they'll have a moderately shitty way to do it than no way at all. In the future we hope that IlluGen will be a true successor and provide a wonderful modern vector field authoring workflow. Until then, VectorayGen will become available soon once again. No extended support or bug fixes from us, just provide the tool as is and restore availability to something that shouldn't have been pulled in the first place.

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