Motive

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Motive

Motive

@MotiveDevelop

Building a voxel RTS engine, maybe even a game at some point; we'll see where it goes.

Drifting through the cosmos Bergabung Eylül 2019
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Motive
Motive@MotiveDevelop·
My current prototype target is a voxel based RTS. Everything is voxels, units, buildings, world. No hitpoints, a vehicle or building stays alive or dies based on whats destroyed on it.
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🌸BlackBelleFlower🌸
🌸BlackBelleFlower🌸@BlkBelleFlower·
Megan Markle literally went to Texas unannounced, wearing regular clothes, and didn’t tell anybody who she was. The volunteers didn’t know who she was until she left. She was photographed by photographers who were already in Texas. Explain how this was a PR stunt. I’ll wait.
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Sy Brand
Sy Brand@TartanLlama·
To succeed on social platforms you just have to be yourself
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meg west
meg west@cybersecmeg·
the face i make when i see i have another pending windows update and i’m not in the mood to spend hours fixing whatever it breaks
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Lydia
Lydia@lkmad·
OKAY! Without further ado.... Kosmonavtes: Escape Reality will be available on the #NintendoSwitch on the 29th of July! Preorders should start to be available during the day. I can't express how surreal it is to have gone from playing on a Nintendo NES as a child and today. ☺️
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Nathan Fouts aka Mommy's Best Games
Nathan Fouts aka Mommy's Best Games@MommysBestGames·
Update! Wow, found this and seems to work. And with prefabs! I made a new script and attached it to a common prefab (like my main game camera). I had to resolve a shortcut conflict, then it was fine. Use the script at the very bottom (April 2021) forum.unity.com/threads/fixing…
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Nathan Fouts aka Mommy's Best Games
Nathan Fouts aka Mommy's Best Games@MommysBestGames·
#unity3d is great, but one of the most annoying parts of the editor is when you duplicate an object, it sends it to the bottom of the list. It's counter-intuitive, and counter-productive. Why on earth did they do this? Any ideas? It drives me nuts. #gamedev
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Motive
Motive@MotiveDevelop·
@GreyAlien . . . and we were all kids with hundreds of hours to fill. It was certainly fun times.
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Motive
Motive@MotiveDevelop·
@eigenbom @ChevyRay I worked with a fully immutable game engine, and O.O Def some core arch revelation. Taking the same easy to write&read code and scale to N cores (where N is in high double digits to low triple) is just amazing. Shippable, production ready. (sorry, got a bit buzzwordy)
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Ben Porter
Ben Porter@eigenbom·
@ChevyRay zig would be unstable and super rough, but rust has a steeper learning curve . i want to experience writing game-like code in them idiomatically and see if anything sparks some architectural revelation
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Ben Porter
Ben Porter@eigenbom·
choosing a new language to mess around with
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Chevy “look at my dog” Ray
this aint really a fair comparison cuz the way speech/dialogue works in these two games isn't the same. but i still think it's worth admiring the stark difference in screen space reserved for text between God of War (2018) and Animal Crossing: New Horizons
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Sophie H 🎲🏳️‍⚧️
So yeah I'm absolutely done with my safecracking game, gonna take a nice long break and not work on it any more. ...unless...
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Motive@MotiveDevelop·
@BenstarDEV Its just trying to be your pal
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Motive
Motive@MotiveDevelop·
So mod folks have gotten so good at reverse engineering Unity games, that days after a release the first mod systems and simple mods start showing up. This is actually making me strongly consider Unity for a project that I was going to approach in (likely) Unreal or custom.
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Motive
Motive@MotiveDevelop·
Ahh, collision detection and response. Luckily most my stuff is spatially split up, and I have the pieces to put things together, but still always fun.
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