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Aloha

Aloha

@RS_Aloha

Tyler | Data Scientist | Former Streamer of Old School RuneScape

Seattle, WA Bergabung Ekim 2014
185 Mengikuti2.8K Pengikut
Aloha
Aloha@RS_Aloha·
How the mighty have fallen
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Aloha@RS_Aloha·
@sayerspot Correct. I didn't think it would be affected until I saw a video of someone examining the new changes (shoutout to Pen Sir) in which he progressed his actions roughly twice as fast as my lowly 66 herblore.
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saywer
saywer@sayerspot·
@RS_Aloha Action progress as in the time it takes for the 3 machines in the minigame to process a potion? I didn't know that was affected. Seems like they could scrap that.
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Aloha
Aloha@RS_Aloha·
The scaling of Mixology is still pretty painful. Lower herblore levels are detrimentally affected in three different ways: 1. Access to fewer potions, limiting XP and reward points per action 2. Slower action progress, sometimes twice as slow, limiting XP/hr 3. Limiting herbs
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Aloha
Aloha@RS_Aloha·
I understand that this is balanced around higher levels of herblore but I believe that the limited herbs/potions associated with these levels are sufficient. Lowering potions made/hr by slowed progress feels awful.
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Aloha
Aloha@RS_Aloha·
@XarovRs ~1/985 chance to get a maul in a particular run with 30,393 points. Your first maul could've been on any kill and is the basis of your starting point, so its rate is not included in this sort of calculation.
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Xarov
Xarov@XarovRs·
So this may be the most insane RNG pull I've ever had playing this game. Legitimately jumped out of my chair when I saw the second maul lmfao. If anyone knows the approximate odds of this lmk
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Aloha
Aloha@RS_Aloha·
@HaukiRS 21038 but who's counting?😅 Seems like a fun plug-in!
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Hauki
Hauki@HaukiRS·
@RS_Aloha Oh yeeah i remember your like 30k+ kc for it right?😄 Im just loving this plugin and drawing fish with propeller hats everywhere :D
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Hauki
Hauki@HaukiRS·
fish
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Aloha
Aloha@RS_Aloha·
@WhiteLilySeed_ It's likely due to their new membership price hike. I'm just surprised they haven't reverted whatever change they made until they can find a fix. Being unable to access your account for more than 24 hours is rough. support.runescape.com/hc/en-gb/artic…
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Aloha
Aloha@RS_Aloha·
@JagexSupport @JagexAyiza Cloudflare is blocking any attempts to login to my Jagex account across multiple devices and browsers. Is this issue known/being worked on?
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Aloha
Aloha@RS_Aloha·
Any purples today at the Chambers? Live now at Twitch.tv/Aloha
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Aloha@RS_Aloha·
It would sure be nice if we could revert tormented synapse weapons outside of a PvP death
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Aloha
Aloha@RS_Aloha·
This isn't the stroke of good luck that I was expecting.
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Aloha
Aloha@RS_Aloha·
Getting ahead of my stream quota. Live now! Twitch.tv/Aloha
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Aloha
Aloha@RS_Aloha·
@AggrendWoW Warrior tanks struggle with resources more than other tanks. If you don't pull big enough- which is difficult for such an awful AOE tank- you generate next to no rage and can't hold threat on anything unless you gear as a DPS. Warriors should gain rage on dodge similar to bears.
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Josh Greenfield
Josh Greenfield@AggrendWoW·
The team focused on SoD has spent a good chunk of the last few days chewing on a rather large list of class adjustments coming soon (likely actually soon, not "soon tm" soon). As always we want to prime everyone that it's not going to fix every single thing everyone wanted, but we are continuing to iterate. We've been watching discords and forums for ideas and suggestions as we go, and while that's fine and good, I figured it might be a fun exercise to probe for a few suggestions here to a few targeted questions. Disclaimer; there may be an excellent idea in here that you love that we can't execute on for whatever reason. Game dev isn't easy and sometimes you have to pass on a good idea for a myriad of reasons. It's nothing sinister and its not us being tone deaf. Many things are also too big to hotfix so we have to think about what we do now vs. next phase. So, feel free to post suggestions or links to media with good suggestions in reply. Please do keep it civil though both towards me/the team and each other. I've been increasingly having to mute/block folks with abusive or unhelpful commentary so let's all be chill humans together. Lastly, please try and frame your suggestion with both a) the issue to be addressed, and b) your suggestion--phrased as concisely as possible. We likely won't have time to read super long posts/threads to find the meat of your point, so this will help (he says, while typing a super long post himself). Anyway, here goes: 1. Shadow DPS - We'd like to increase damage while allowing them to still shine in terms of group utility, particularly because their utility/value is likely to increase even further at 60 with some new stuff coming. One thing we also keep coming back to as well is wanting to restore mind flay to having a place in the toolkit. With that in mind, how would you suggest improving Shadow DPS with those goals in mind? 2. Survival Tree for Hunters - We know a lot of melee hunters really want Survival to be a thing and we agree that it really fits that "RPG ranger" class fantasy. Currently, BM tends to outstrip it in terms of raw output. What do you think could be interesting to zhuzh this up and make a deepish survival investment interesting? 3. Holy Paladins - We did you guys a bit dirty by not giving you interesting buttons to push like every other healing class. Viewed through a level 60 vanilla lens holy is great, but in SoD it leaves a lot to be desired. One thing we've been discussing is a group heal or some sort of proactive heal mechanic for Holy, but interested to hear some concise ideas here. 4. Sword Rogues - We have some adjustments coming in the upcoming update but we are open to ideas for how to make Saber Slash and other sword gameplay compelling. Might simply be a "do moar damage" adjustment that fixes this in the end, but we are interested in "feelsy" adjustment ideas too. 5. Warriors - Rage is a problematic mechanic because more damage = more rage = more damage = more rage ad infinitum. This is going to become more problematic at 60 as well. If we had it to do over again, we'd likely have normalized rage (i.e. you don't get extra rage when you do more damage/crit) at the start of the season and focused on major changes to their gameplay to compensate. The way it works now really hamstrings the design options for Warriors as we have to worry about the historically best dps in the game becoming even better later and forcing us to do an absolutely massive nerf which everyone would hate. To you, what would be a good trade for some form of normalized rage at 60 if we had to do such a thing? To close us out--at this point, we are always open to novel ideas for any class, including things that don't just strictly borrow from future expansions. Our philosophy on this has shifted from when we started developing this season and now we'd love to experiment with totally NEW mechanics (that ideally fit somewhat plausibly into the classic ecosystem). Not to say we won't use future expansion spells, but there's a willingness to expand our horizons a bit. Anyway sorry for the length. We've had a lot of fun just trawling discords and forums recently but figured I'd just throw this into the maelstrom and see what we get here as well. Thanks! EDIT: I am not answering questions here, so sorry if you want to ask something. My thoughts are irrelevant to this discussion and we want YOUR ideas.
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Kebos
Kebos@Scawk_·
HER: Are you de-ironing all by yourself? ME: NAHHH im with the boyyyyyyyyyyyys Its been a good run, thoroughly enjoyed the grind and excited to play the game properly! Shoutout to @JagexNox @Grannt_rs for making me see the light 😂🤣
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Aloha
Aloha@RS_Aloha·
I'm sorry. Sometimes I like rag pking at Calvar'ion 😅
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