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998 posts


@maxdeploy @AnishA_Moonka Dude it's not like they're at a prison or are refugees, they're working at one if not the most well regarded studio in the world, they're privileged and qualified to be there because they want to, they enjoy being there, they could easily work somewhere else if they wanted
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@AnishA_Moonka dan houser bragged about 100-hour weeks during development. left the company two years after it shipped
gta 6 is being built by the people who survived that and nobody's asking how they're doing
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You’re watching a game that took 2,000 people eight years to build. Some of them are still dealing with what it cost them.
Red Dead Redemption 2 started production in 2010, right after the first game came out. Rockstar merged every studio it owned across five countries into one team. By the end, roughly 2,000 people had touched the project, and the budget landed somewhere between $370 million and $540 million, making it one of the most expensive entertainment products ever created.
The numbers inside the game are hard to process. 300,000 individual animations (every hand movement, every horse gallop, every raindrop reaction). 500,000 lines of voiced dialogue spread across 1,200 actors. Recording those performances took 2,200 days in a motion capture studio, where actors wear sensor suits so their movements translate directly into the game. The main story script was about 2,000 pages. Dan Houser, Rockstar’s co-founder, said if you stacked every script in the game, including random people walking around town, the pile would be eight feet tall. Even background characters you’d never talk to had 80-page scripts each, about the length of a short film screenplay for a character with zero plot importance. The composer wrote 60 hours of original music. Most players hear about a third of it.
The level of detail borders on insane. Horse testicles shrink when the weather gets cold. Your character gains weight if he eats too much, loses stamina if he doesn’t eat enough. Guns degrade without cleaning. Rockstar’s studio co-head Rob Nelson explained the logic: every tiny detail you don’t consciously notice makes you forget you’re inside a game. Stack enough of those moments and you get something no other studio has matched.
That immersion had a price. In October 2018, Dan Houser told New York Magazine the team had been working “100-hour weeks” multiple times that year. He later clarified that was four senior writers over three weeks. But when Kotaku’s Jason Schreier interviewed 77 current and former Rockstar employees, the picture was wider. Nobody hit 100 hours, but many averaged 55 to 60 per week for months at a time. That’s six 10-hour days, often with weekend shifts too. Most were salaried with no overtime pay, their only extra compensation tied to year-end bonuses that depended on how well the game sold.
Multiple developers described depression and anxiety during and after production. One told Kotaku they’d been “pushed further into depression and anxiety than I had ever been.” Others reported breakdowns and heavy drinking. Kotaku noted some of the worst stories couldn’t be published because the people involved would’ve been identifiable.
The game made $725 million in three days, the second-biggest entertainment launch in history. It has now sold over 82 million copies, won more than 175 Game of the Year awards, and is the fourth best-selling video game ever made. Every frame of that clip was paid for, one way or another.
GTA 6 Info@GTASixInfo
crazy how mfs see this and still choose fifa
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@JayDrunk_ @iuucil @p4ttiie Never had fps drops and I have the counter on at all times my guy, besides the PCs at tournaments have crazy specs
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@endiezyt "I'm not paying this"
Set a limit, then, it's literally a feature
Could've been the first registered FN Plum Quill in existence

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@VorpalCat @not_mynes @NintendoAmerica The fact you don't understand sarcasm and irony makes you the retarded SpongeBob
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@not_mynes @NintendoAmerica HeY NiNtEnDoAmErIcA iS ThIs aN OfFiCiAl cOlLaBoRaTiOn tHiS HaS RuInEd mY PeRcEpTiOn oF ThE NiNtEnDo bRaNd aNd wIlL NeVeR Be pUrChAsInG NiNtEnDo pRoDuCtS
GIF
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Hey @NintendoAmerica is this an official collaboration? This has ruined my perception of the Nintendo brand and will never be purchasing Nintendo products.
The White House@WhiteHouse
UNDEFEATED.
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@Google @googlemaps @grok let me have a good understanding of new google map by three metrics
1. How it works
2. Why it matters
3. What are potential impacts on existing mobility landscape
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Today @GoogleMaps is getting its biggest upgrade in over a decade. By combining our Gemini models with a deep understanding of the world, Maps now unlocks entirely new possibilities for how you navigate and explore. Here’s what you need to know 🧵
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Hey White House, please remove the Tropic Thunder clip. We never gave you permission and have no interest in being a part of your propaganda machine. War is not a movie.
The White House@WhiteHouse
JUSTICE THE AMERICAN WAY. 🇺🇸🔥
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@fromsoftserve He isn't a "bro" like us here on X saying we liked a game, he's an important character in the gaming industry like it or not, he influences opinions and mistakenly used his influence in what he thought was beneficial to a game, he misjudged
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Bro liked a game and wanted it to succeed. We don’t need to be weird about it.
QNDZY@QNDZYcom
Geoff Keighley shopping on Rodeo days after Highguard announces a studio shut down 📸
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This morning, the White House posted targeting footage with an explosion emoji and “No pause. No hesitation.” The gamification of war in real time. This afternoon, a SpongeBob meme celebrating bombing runs in Iran.
Over 1,000 people are dead. Kill footage as content wasn’t enough. Now it’s kill footage as comedy. This is a shitpost about war. The official account of the United States government is using a children’s cartoon character to celebrate bombing runs. And it normalizes escalation. People are dying. Children are dying. And these people find it entertaining.
The White House@WhiteHouse
Will not stop until the objectives are met. Unrelenting. Unapologetic. 🔁
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@Battlefield No one gonna say anything about the fact that this is new key cover art?
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@euhdgp @DigestAndroid Literally what’s the difference.
And the fact that you said without having to pay a dollar more LMFAOOOO capitalism has you by the balls
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*Tries to say how terrible the privacy display is*
*Shows it working well*
A@Nomoreultra
I just tested the S26U and I can say this is the worst Galaxy ever. The privacy display isn't as good as in videos; people near you can still see everything even when the max setting is set. And your screen looks like a TFT display. My S25U display also looks sharper.
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@guntassingh @alexmaxham Yeah it just added some piping on top of the building nothing too crazy
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@geoffkeighley A major leadership shift signals a new era for Microsoft Gaming
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@StackingCheddar @Pirat_Nation You forgot to shrink the circle of people in the Highguard area
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