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kbgsgm

@SwarmMeGame

Building cozy Tower Defense, City Builder, Resource management game now. Our first game - Swarm Me - https://t.co/aihQPPVnyA

Bergabung Ağustos 2025
66 Mengikuti16 Pengikut
kbgsgm
kbgsgm@SwarmMeGame·
I made a very detailed GDD for my first game. For my second, I kept it short and documented systems separately. Now when I see huge GDDs, I assume it’s early-stage thinking. How do you approach it? #gamedev
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kbgsgm
kbgsgm@SwarmMeGame·
@GamerQueenDiana Nope, want to try again or should I tell you? Explore, Build, 7, Blood.... :)
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🌸 Diana 🌸 🇩🇪 🇺🇲
Describe your favorite game using only emojis and we’ll try to guess it. 🎮 Here is one of my favorite games in emojis: 🧟‍♂️🚪🗝️
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kbgsgm
kbgsgm@SwarmMeGame·
@swarmoclock SwarmDevs or smth., as we both make swarm games :)
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Swarmoclock
Swarmoclock@swarmoclock·
@SwarmMeGame That actually sounds great! What do we call our conglomerate?
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kbgsgm
kbgsgm@SwarmMeGame·
Devs, quick tradeoff question: If you had to pick just one, what are you taking? 100 Steam sales 200 active Discord users 300 YouTube subscribers 400 X followers 500 wishlists Curious what people value most and why.
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kbgsgm
kbgsgm@SwarmMeGame·
@swarmoclock I think we need to find 5-10 devs with small communities and dump them into big pile, higher chance on finding playtesters as a team rather than alone :)
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Swarmoclock
Swarmoclock@swarmoclock·
@SwarmMeGame Oh, I missed discord :D. Maybe I’d pick that too, dunno yet, especially if a couple folks there stream/post
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kbgsgm
kbgsgm@SwarmMeGame·
@swarmoclock I see, two is manageable, but you mostly just prototype while finishing main project, and when it's done then jump to the next game, or you develop 2 full games at the same time and just redirect your attention where it's most needed?
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Swarmoclock
Swarmoclock@swarmoclock·
@SwarmMeGame 2 guys me included. We switch based on the priorities, but there’s always one main thing going on and urgent activities on the second game
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kbgsgm
kbgsgm@SwarmMeGame·
Anyone here working on multiple games at once? How’s that been for you?
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kbgsgm
kbgsgm@SwarmMeGame·
@swarmoclock How big is your team? And do you have devs working across multiple projects, or keep them more isolated per game?
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Swarmoclock
Swarmoclock@swarmoclock·
@SwarmMeGame We are, the games are in different stages. I don’t have a great insight for you, except it’s nice to have multiple shots and learn fast. Our 1st game didn’t get attention fast — fine, we had the 2nd one prototyped, and we kept experimenting on the 1st one at the same time
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kbgsgm
kbgsgm@SwarmMeGame·
@swarmoclock I would probably go with active discord users - always have trouble finding playtesters and from 200 active users 10% should be available to try new builds and give quality feedback :)
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Swarmoclock
Swarmoclock@swarmoclock·
@SwarmMeGame I’d pick YT I think — I understand these are most committed compared to other platforms. And you can show these people your next games. Your take?
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kbgsgm
kbgsgm@SwarmMeGame·
@sensational965 In my spare time I'm trying to find someone to play the games I make - the most fun is watching other play your game :)
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Sensational67654
Sensational67654@sensational965·
Hey game devs, I want to know what do you do in your spare time for fun, To avoid burn out on your game development, how do you balance it? #gamedev #indiedev
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kbgsgm
kbgsgm@SwarmMeGame·
@igdmag Swarm Me was inspired by Call Of Duty. Black Ops: Kino Der Toten late round experience where relying on weapons alone was not enough. So I added more traps, special items, bosses and turned it into minimalistic horde survival.
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kbgsgm
kbgsgm@SwarmMeGame·
@callme_siya_ First thing my mind dropped on me was 'wow, cool airplane' cloud.
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Siya
Siya@callme_siya_·
If you saw a dog, you're right-brained. If you saw a cat, you're left-brained.
Siya tweet media
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kbgsgm
kbgsgm@SwarmMeGame·
@halenhargreevs From childhood: Elite, Laser Squad, Kings Bounty, Warlord, Sid Meiers Pirates! From teenage years: Dune 2, X-Com, Privateer, Civilization, Heroes of Might and Magic. From 30s: Risen, Two Worlds, Fallout, Elder Scrolls Oblivion, Venetica More to come :)
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kbgsgm
kbgsgm@SwarmMeGame·
@mnchies Still Elite:Dangerous probably, then 7 days to die, New World and ESO :)
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L@mnchies·
be honest rn no judgement which game do you have the most hours in
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kbgsgm
kbgsgm@SwarmMeGame·
@GreyNovGames It really comes down to expectations. A quick look at how many games even make $100 on Steam already puts things into perspective about the odds.
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Rogue Night - Available on Steam!
Now I understand why roughly 80% of developers who launch a game on Steam never release another game on Steam.
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kbgsgm
kbgsgm@SwarmMeGame·
@IzJarvisGaming Thanks! How you feel about this kind of gathering/building/defending loop. Thinking of focusing on aerial enemy attacks since most tower defense games lean heavily on ground units.
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kbgsgm
kbgsgm@SwarmMeGame·
Mining finally feels satisfying. How does it look?
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kbgsgm
kbgsgm@SwarmMeGame·
@BeanJuiceStudio As a hardcore RPG player I would max out Design to 10, the rest would have to battle through in hard mode :)
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Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
Question for all game devs. If you had 10 skill points, how would you spend them? Design: 0/10 Programming: 0/10 Marketing: 0/10 Business: 0/10
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kbgsgm
kbgsgm@SwarmMeGame·
@sensational965 Swarm Me was inspired by the late-round experience of Kino der Toten from Call of Duty: Black Ops, where survival depends more on movement, positioning, and environmental traps rather than shooting alone. Only played from top down view and mechanical enemies instead of zombies.
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