Song of the Tides

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Song of the Tides

Song of the Tides

@TidesSong

⚔️ Embark beyond the edge of the world to uncover the lies that blind you and break the shackles that bind you. #indiedev #soulslike #solodev #ue4 #rpg

Bergabung Temmuz 2020
90 Mengikuti570 Pengikut
el hagan
el hagan@elhagan16·
@TidesSong will you be bringing this to playstation? Tagging my coop buddy @syjlar
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Song of the Tides
Song of the Tides@TidesSong·
@TravisDylan8 Yeah that matches the feedback we got from playtests so far. Most players were irritated when getting hit during dodges.
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Song of the Tides
Song of the Tides@TidesSong·
@06VTX1300R at this point its hard to discern, only tested the left one on one character at the same time, though I think its safe to assume the right one is a lot better for performance, just cause the logic is way simpler.
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Song of the Tides
Song of the Tides@TidesSong·
@ChasseCourt ours is the right one, the one that focuses on the enemy. we could easily implement that for the left one as well though
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Song of the Tides
Song of the Tides@TidesSong·
@SkyNinjaXD maybe... or maybe it would be easier to just implement the whole thing at once 😅 I guess we will find out.
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SkyNinjaXD
SkyNinjaXD@SkyNinjaXD·
@TidesSong Right one looks like it would feel better to control. Left has some features that right is missing - smoother rotation on the spot, character feels like they have weight to their turn, camera is more dynamic. Maybe take some of these features and implement them in your system?
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LUCASTUCIOUS 🇮🇩🐗
LUCASTUCIOUS 🇮🇩🐗@LUCASTUCIOUS·
@TidesSong Left one look better. But right look more precise. It might depends what is the feeling with controller in hand. Sometimes game dev require to experience the game 🖖 Good luck
Bordeaux, France 🇫🇷 English
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Song of the Tides
Song of the Tides@TidesSong·
@matttwood that actually very good to hear, switching to the left one would have taken quite a bit of additional work.
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Matt T. Wood
Matt T. Wood@matttwood·
@TidesSong From these two clips, the right one reads much better to me.
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David | Studio 46
David | Studio 46@AtStudio46·
@TidesSong @JulianHartinger ALS looks good but beware of its complexities and how that might effect your development cycle. Go with what you feel comfortable managing.
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Song of the Tides
Song of the Tides@TidesSong·
@HACKERBOYPETER surprisingly ALS actually doesn't feel so bad, its a little more sluggish but still feels quite responsive.
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Song of the Tides
Song of the Tides@TidesSong·
@JulianHartinger thats actually a good question, you can boost the gravity scale. after all cloth simulation is a very abstract science that doesn't really account for weight at all.
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Julian Hartinger
Julian Hartinger@JulianHartinger·
@TidesSong Stupid question from an artist- could you anyway make the cloak look more „heavier“? 🙈 Thats something i allways realise - cloaks in games never „look/feel“ like they have an actual weight 🙈🙈
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Song of the Tides
Song of the Tides@TidesSong·
@AmAVagabond @Lord_Mandalore the silence is your life from the moment you start indie. get used to it, learn to love it. you do what you do not for them, you do it for yourself. you have to know the way, and you will have to walk it alone. only at the end you will find anything but silence.
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Travis Taborek
Travis Taborek@ttaborek·
Like a lot of #gamedevs, you've probably experienced the struggle of pitching YouTubers the #indiegame you pour your soul into only to be met with silence. How do you do it? If anyone knows, it's @Lord_Mandalore Idk, maybe you'll learn something ⬇️ buff.ly/2SZbae7
Travis Taborek tweet media
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Song of the Tides
Song of the Tides@TidesSong·
Sorry for the recent lack of updates guys, we have been hard at work on a new build. There will be some new juicy footage coming out of that soon though.
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