David | Studio 46

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David | Studio 46

David | Studio 46

@AtStudio46

Games focused on story and immersion Wishlist: https://t.co/E3Ij0rgOIV Newsletter: https://t.co/emesPXFlT4

Katılım Ağustos 2020
1.8K Takip Edilen4.7K Takipçiler
David | Studio 46 retweetledi
Outbound 🚐 OUT NOW!
Outbound 🚐 OUT NOW!@OutboundTheGame·
GUYS... YOU CAN NOW PLAY OUTBOUND ON PC & XBOX 🥹💚 It's been such an exciting journey getting here and we're extremely thankful for your overwhelming support!! To celebrate, enjoy a 10% launch discount for the first 2 weeks. Enjoy!! 🫶
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David | Studio 46
David | Studio 46@AtStudio46·
Been working on The Majestic for a while now. I thought I had about 2 hours of story cinematics, but somehow it's over 4 hours. solo dev. Should release in about a year.
David | Studio 46 tweet media
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David | Studio 46 retweetledi
Peter McNeill
Peter McNeill@MrChickenRocket·
Don't fear making a 2 week game. Those 8 months will be the most fulfilling 2 years of your life!
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
These indie devs are making an online co-op game where you defend your castle against massive Titans. - Blast titans apart piece by piece with cannons - Use your friends as weapons - Upgrade your castle by surviving each attack It's called Titan Hunters. Would you play this?
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David | Studio 46 retweetledi
MalberS Animations
MalberS Animations@MalberShark·
More tests for Skye 🐕, 4 Ledge grab, falling, and 5 gaits with their jumps (sprint, run, canter, trot and walk) #unity3d #gamedev #animation
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David | Studio 46
David | Studio 46@AtStudio46·
Hey David, you are an inspiration to solo devs. Players recognize heart. Adding that "something extra" goes a long way. Does a tarp or vinyl record need the polish? Maybe... maybe not. If it sparks something in the player, then it was worth it. Just don't burn yourself out on things that will remain in the background. You've got this. 👍
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David Wehle
David Wehle@DavidWehle·
I worked 15 hours yesterday. I wasn't feeling good after that tbh. Some days I ask myself is all of this even worth it? Do players really care if a tarp flinging off an ATV looks janky, or if a record player has the right vinyl sleeve sounds. It's overwhelming and def not fun.
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David | Studio 46
David | Studio 46@AtStudio46·
The Harry Potter show does not look good. I wish it was a new show in the universe, not a reboot. This is akin to blowing 100s of millions on AAA games that are destined to flop.
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David | Studio 46
David | Studio 46@AtStudio46·
200M+ games can exist and financially succeed. The reality is not all 200M+ games will. Throwing money at a game doesn't work. It needs vision, passion, and expertise behind it. It parallels the film industry. Same shit, different medium.
Destin@DestinLegarie

I’ve been saying this since budgets hit $200M. Raising game prices to $100 isn’t the solution. It hasn’t worked, and it won’t. The problem isn’t the player. It’s how these games are being made. Studios need to get their costs, scope, and expectations under control.

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David | Studio 46
David | Studio 46@AtStudio46·
Terrible news. My take as an outsider, an Unreal user, FortNite founder, and admirer of Epic since the 90s... A lot of FortNite money has been thrown around and as an observer, it's hard to see much of it paying off... yet. The massive lawsuits, EGS, Verse, splitting Engine development between UEFN/UE... some of this may reap rewards in the coming years, but clearly tons of money thrown around without instant returns. I have faith Tim can steady the ship. It sucks to see my feed full of layoffs. Good luck friends.
Epic Games Newsroom@EpicNewsroom

Information on today's layoffs epicgames.com/site/en-US/new…

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