Chris
141 posts

Chris
@codingnuclei
Javascript, Threejs, Angular, React, RxJS, AWS, Serverless
Bergabung Mart 2018
62 Mengikuti76 Pengikut

@codingnuclei What in the quantum physics is going on here? 😂 Looks nice!
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@bruno_simon @andrewwoan @tiasmawip @Mister_Prada @tymek_dev @AckermiamLeVrai @Reyfenberg @XAFODIAN @nhtoby311 @th_ebenezer @n_code99 @BlueBoxDesignCH @SkrLeen Thanks for the shout-out! ❤️
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I forgot to post #threejsJourney highlights for a month and look at everything I missed!
👉 threejs-journey.com/highlights
With @andrewwoan @tiasmawip @Mister_Prada @tymek_dev @AckermiamLeVrai @Reyfenberg @XAFODIAN @tymek_dev @nhtoby311 @th_ebenezer @n_code99 @BlueBoxDesignCH @SkrLeen @mattvb91 @ronisuo1 @thesang_motion @AmshenShanu @EmilieGauvin_ @0xJatinChopra @arleq1n @n_code99 @chrismaldona2 @Alex_ADEdge @kyoko_NR_nr @codingnuclei
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@bielok_ @bruno_simon Thanks 😊 currently working on a countdown interaction point now. Have to stay in the zone for a period of time and then it actives
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Another busy week adding the default interaction station 🥳
@bruno_simon for the hologram shader ❤️ #threejsJourney
(also played around with adding trail effects)
#indiedev #gamedev #indiegame #threejs #webGL #react #devlog #r3f
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@codingnuclei I would like to see how you set up your project, a basic easy way for a beginner to get started.
Thank you
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@StockNTwix Thank you for the support 😊
What sort of tutorial video did you have in mind?
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@codingnuclei Very nice, you should babe a tutorial video
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@thomat_sau Thanks for the kind words. I am really happy the direction it is going.
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@renderfiction Thanks ❤️
Trying to add movement effects now to spice things up a little 😂
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Chris me-retweet

Three.js -> TSL(WebGPU) -> Grass -> Fluffy surface -> Raycast
Postprocess -> Emissive Bloom
Live - grass.misterprada.com
Code - github.com/MisterPrada/gr…
Now you can make fluffy surfaces for different models, logos, etc.
I've gone through several lessons on creating grass from @iced_coffee_dev
#threejs #tsl #threejsJourney
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@vladkrutenyuk I have a custom controller... Before I was using `world.castRay` which only casts 1 ray in a line. This meant that if you were on one of the cracks you wouldn't be able to jump 😔 I don't know this grounded() method...
#shape-casting" target="_blank" rel="nofollow noopener">rapier.rs/docs/user_guid…
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@codingnuclei what about grounded() method? i still dont understand how it works
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@codingnuclei really awesome demo, but looking at your profile, it doesn't appear to be actually vibe coded?
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