Simon

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Simon

Simon

@iced_coffee_dev

Funemployed ex-(Google/game dev). I code things, mostly game related, sometimes not.

Katılım Mayıs 2020
97 Takip Edilen10.5K Takipçiler
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Simon
Simon@iced_coffee_dev·
Hyped about AI? Hate AI? Have literally no opinion on AI? I made a video about AI & agentic coding, and what it might mean for you as a developer. youtu.be/2dTENijF30c
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YouTube
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Dan Greenheck
Dan Greenheck@dangreenheck·
"AAA graphics aren't possible in the browser" Hold my beer 🍺
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Simon@iced_coffee_dev·
Another gotcha is damping (like camera smoothing) For example, if you do t = some_constant Then you'd do: lerp(x, target, t) every frame, it’s frame-rate dependent. People often try t = k * dt, which kinda works. Instead compute t from deltaTime: t = 1.0 - exp(-K * deltaTime) or more generally: t = 1.0 - pow(someDecay, deltaTime)
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Simon@iced_coffee_dev·
Lerp is used everywhere in games. It’s simple, but combined with a few small tricks it becomes incredibly powerful. This thread is full of visual examples.
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Dan Greenheck
Dan Greenheck@dangreenheck·
I got an email this morning of a new PR against EZ-Tree. Someone added custom rounded normals to the leaves. Looks so damn good I can't get over it! I never knew about this technique. Will get it merged in tonight pending everything looks good.
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Dan Greenheck
Dan Greenheck@dangreenheck·
Pine trees are so fluffy now! 😍
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Maxime
Maxime@MaximeHeckel·
New post 📝 A deep dive into a topic I wanted to explore for a long time: how to render a realistic sky and atmosphere I explore everything from simulating the interaction of light with air, to handling sunsets, all in real-time, from ground to space blog.maximeheckel.com/posts/on-rende…
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Simon
Simon@iced_coffee_dev·
@dangreenheck Neat trick! I actually discovered this independantly while working on Prototype.
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Jason Kneen
Jason Kneen@jasonkneen·
Fun artifact from Claude -- repo coming.
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Rui Huang
Rui Huang@RuiHuang_art·
most beautiful thing i ever made in blender
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