renderfiction

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renderfiction

renderfiction

@renderfiction

Three.js dev shipping frictionless AAA experiences Community feedback drives the roadmap ◼️◼️◼️◼️◼️◼️ Drop demo → get your feedback → ship upgrades fast 🚀

North Carolina, USA Katılım Eylül 2023
191 Takip Edilen2.2K Takipçiler
renderfiction
renderfiction@renderfiction·
@ai_futures_mh As I started digging into the details, I discovered how much thought SSX put into their soundtrack magic. I figure I'll learn a lot by just trying to copy some of their techniques.
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Miguel Guau!
Miguel Guau!@ai_futures_mh·
@renderfiction SSX nailed this - reactive audio creates unmatched immersion! AI tools are finally making dynamic soundscapes achievable for indie devs. Licensing is the real boss battle here 😅
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renderfiction
renderfiction@renderfiction·
The SSX franchise didn't just design a soundtrack, they built a living organism. The player is literally the DJ. Land a massive trick, travel at insane speed, catch serious altitude, or have a debilitating crash... the music evolves. As a non-musician, this feels insanely daunting (even with AI tools). Licensing concerns and filtering layers on the fly is no joke. To really lock in and make this game next level from a sensory experience, I have to figure this out. This demo showcases layered sounds, lowpass filters, and volume adjustments. #threejs #gamedev
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renderfiction
renderfiction@renderfiction·
@tbpn @mcuban I want my robot to pick up my clothes, stuff them inside its body and find a water port.
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TBPN
TBPN@tbpn·
.@mcuban says humanoid robots won't last more than 5-10 years. Instead, we'll "design the house to fit the robot, and design the robot to fit the house." "You could create a house where the pantry, the refrigerator, and the washing machines were hidden behind the garage, if you even have a garage. That way you could redesign the house so that all the living space was for people."
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renderfiction
renderfiction@renderfiction·
@thenoblesimian Precise feedback like this is super helpful, thank you. I'll make adjustments 🫡
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The Noble Simian
The Noble Simian@thenoblesimian·
@renderfiction Suggest reducing the levels on the snowboard carving sound or make the levels dynamic based on the angle of your steering.
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renderfiction
renderfiction@renderfiction·
@rfitzpatrick_io "Focus strong brother!" This mantra is on loop in my head, daily. I appreciate that you shared a relative experience. I was worried that it was just me 😅
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
@renderfiction I know the feeling, I've always had a problem starting new projects. not because of perfection, but perfecting the process to get a working result. I can get that from recreating the work in videos like this, dopamine chase is real. Focus strong brother!
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Freddy
Freddy@TheStudioBigly·
@renderfiction This is my absolute dream style. I want to make one like this and make combat and platgotming feel fun. Crash bandicoot era but fps platforming
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renderfiction
renderfiction@renderfiction·
I don't have the capacity to stress over app store approvals so I just push to the web #threejs #gamedev
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renderfiction
renderfiction@renderfiction·
@majidmanzarpour 👀 very interesting and also funny that it's called Capacitor considering the wording of my post
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renderfiction
renderfiction@renderfiction·
@DaaGlitcher There are existing options but none of them are as popular as app stores or Steam. we'll see what happens in the future as this space grows
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Matthew Man e/acc ⏩
@renderfiction No I mean like when you’re snowboarding across the snow the sound is like off. Maybe try a new sound loop. I was saying the vibes are coolboarders-esque.
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renderfiction
renderfiction@renderfiction·
such optimized game feel 🙃
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renderfiction
renderfiction@renderfiction·
@vamatt Thanks for the feedback. Are you saying that the ground noise should sound more like coolboarders?
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Matthew Man e/acc ⏩
@renderfiction Everything but the ground noise is great like a new coolboarders. Idk what that sound is but it isn’t it 🤷🏽‍♂️
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Danny Limanseta
Danny Limanseta@DannyLimanseta·
Got introduced to @bezi_ai , an AI code assistant specialised for Unity by @julianparc and after dabbling with it for a day, I am really impressed with how good it is for vibe coding on the Unity Game Engine. Bezi early impressions: - Bezi works direcly on Unity with a Plugin, this means that I don't need a Unity MCP - Because Bezi is built for Unity, the success rate of feature implementations is visibly higher than general coding models - It was able to integrate Unity store assets like a Weather system to this game pretty seamlessly - I was able to add a fishing database, lighting and weather systems into this game fairly quickly I'm very impressed with the results with Bezi so far. I feel that vibe coding a full indie game on Unity and releasing it on Steam, Mobile and Web is within reach. This also validates one thing that I have been suspecting: A specialised model designed for a specific use case can perform better than a general model at the particular domain. Very exciting!
Danny Limanseta@DannyLimanseta

I used Cursor to vibe code a simple fishing game prototype on the Unity Engine. Here's my learnings: - I did not use any Unity MCP for this. The game was built entirely by Cursor models (Sonnet 4.6 for execution and Opus 4.6 for planning) - The model was able to set up the game, getting the basic game mechanics working fairly quickly - I had to use the Unity Game Editor UI to attach components to the in-game objects manually, but it was quite easy to follow the instructions given by the Cursor model - Unity Editor is huge and slow! Compared to Godot, I find the UI really clunky I feel tired looking at it - Unity Assets Marketplace is amazing, there are so many amazing art assets there (like the ones I am using for this game). This is probably the biggest strength of Unity. - I had some issues with restoring checkpoints, probably because of how Unity Game Editor UI being really clunky and I had to manually adjust things in the Editor, which the model doesnt have knowledge of Overall, the results turn out pretty decent, but it was a rather frustrating experience, especially when I had to debug issues or rollback changes. I'll explore more vibe coding on Unity but for now, I think I prefer Godot as a game engine. I just wish there is a Godot Asset Marketplace!

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renderfiction
renderfiction@renderfiction·
@KryyssX I've always found unrealistic (non realism) gameplay more appealing but I didn't lock in on this as a game dev until you started commenting on my stuff. Ty for the enlightenment
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renderfiction
renderfiction@renderfiction·
You can't develop games without SoundFX. BUT digging through uncurated libraries sucks, and generative tools like ElevenLabs (imo) aren't built for isolated sounds @TAbrodi's Pyrovox has one-shot several sounds for my threejs snowboarding game, get-tricky, and they sound legit *not a paid promotion, just very satisfied with the results Proof 👇
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