Paul Velasquez

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Paul Velasquez

Paul Velasquez

@const_ptr

Passionate | Honest | Humble | OG game developer @ GBX | Father | Builder of things | Distributor of knowledge (gamedev, investing, health & fitness)

Texas, USA Bergabung Mayıs 2017
503 Mengikuti1.1K Pengikut
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Paul Velasquez
Paul Velasquez@const_ptr·
Cleaning up usb stick for an Omarchy install and ran across the Python graphing tool I used to help a friend ship his personal project on PS4 and PS5 a few years ago. I wrote a separate Python script to process reports from the console. Like WinDirStat, but for your game's RAM.
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Borderlands
Borderlands@Borderlands·
Play as a new Vault Hunter, C4SH, team up with the diesel dame herself, and knock some heads together in Story Pack 1: Mad Ellie and the Vault of the Damned. Available March 26, 2026 Wishlist Now 💥
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Immature
Immature@ImmatureGamer·
Epic just outlined new work on UEFN stability and iteration speed. The big target: cut iteration time in half by June. For creators this means: • Faster testing loops • Less waiting on builds • Quicker gameplay tweaks • Faster updates to live islands
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Paul Velasquez
Paul Velasquez@const_ptr·
@LincolnMargison @SquaredApe I see now, GDScript in Godot does a little of what you’re talking about but not exactly. I could see the usefulness of this as well, I would much prefer typing more code over dragging nodes, setting up input/output params, etc.
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Lincoln Margison - Game Development
Lincoln Margison - Game Development@LincolnMargison·
It would be limited to the same scope yeah, but there are advantages to code rather than extensive graphs. If you ever have to do some relatively simple math, it ends up being chaotic with 20 nodes interconnected. And scrolling through a large graph all connected up feels a lot less organised to me and less readable than text form. But by having the visual representation of nodes be human readable/writable code, you can swap between both as you please. And you could easily copy/share snippets of this from one project/BP to another or one person to another and it would be compatible with LLMs. I don't really see a huge advantage of having squares with wires connected, but there's a lot of benefits of BP so I feel like this would be an (optional) best of both, for people more into code/script than visual.
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Lincoln Margison - Game Development
Lincoln Margison - Game Development@LincolnMargison·
Yesterday I hypothesized about a Blueprint/C++ hybrid, and millions of people from around the world gathered to tell me about the existence of autocomplete. Made a quick mockup of what I was really picturing. In-editor code with the usability features of BP.
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Lincoln Margison - Game Development
Lincoln Margison - Game Development@LincolnMargison·
In Unreal Engine we've got C++ or Blueprints, is there some technical reason we can't have something in between? Written code, ~instant compile time, but done in engine, which maybe gets properly converted/compiled when packaging? Like.. blueprint is just text at the end of the day isn't it? you can copy and paste it, so underlying it is just script text. Could that not just be formatted in a normal code way, still with the context sensitive lookups and such in engine? You could even gamify it a bit kinda like nodes if you wanted, where instead of typing in things when calling a function you drag some references into it etc.
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Paul Velasquez
Paul Velasquez@const_ptr·
We made a custom jacket tonight, rockin this to work tomorrow 🔥
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Paul Velasquez
Paul Velasquez@const_ptr·
That’s a lot of watts…almost entirely grandfathered in free supercharging too! 152k miles and counting. #tesla
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Paul Velasquez
Paul Velasquez@const_ptr·
Google Stadia vibes…
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Paul Velasquez
Paul Velasquez@const_ptr·
Whack, curious to see how this affects the gaming industry. We should 1) scale back game scopes, 2) lower target specs, 3) investigate custom render hardware + accelerators (compute less, infer more). Cant imagine gamers are excited yet about being forced to play on the cloud…
Pirat_Nation 🔴@Pirat_Nation

Newsis: Nvidia and AMD to significantly increase GPU prices starting next month. Describes RTX 5090 increasing from $2000 to $5000 "Both companies are reportedly planning to continue raising GPU prices every month going forward. It's highly likely that the price increases will extend across their entire product lineup, encompassing not only consumer GPUs but also GPUs for AI data centers and servers."

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Paul Velasquez
Paul Velasquez@const_ptr·
No root motion options in #UEFN anim sequences? 🕵🏼‍♂️
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Tim Sweeney
Tim Sweeney@TimSweeneyEpic·
@rgrfoss I feel sorry for anybody who is trying to learn to code with this tool and having the text editor constantly interfere with basic typing, popping up endless streams of useless autocomplete suggestions, and so on.
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Windows Latest
Windows Latest@WindowsLatest·
Microsoft admits File Explorer is slow in Windows 11, and it’s going to preload it in the background to help improve launch performance. “This shouldn’t be visible to you, outside of File Explorer hopefully launching faster when you need to use it,” Microsoft confirmed. If you don’t want Windows 11 to preload File Explorer, you can uncheck the option called “Enable window preloading for faster launch times” in File Explorer’s Folder Options under View. File Explorer is still snappy on Windows 10, but the modernized Windows 11 version also brought slower performance. This change is rolling out to Windows Insiders.
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