HAS

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HAS

@has_studio

Hector Augusto Santizo aka HAS, California based creative, focusing on, Art + Design + Technology.

Los Angeles, CA Bergabung Temmuz 2020
152 Mengikuti211 Pengikut
HAS
HAS@has_studio·
I’ve been experimenting with a small tool I built. A simple environment for dropping in 3D models and exploring lighting, materials, camera views and export renders. All within minutes. More on this soon. #ThreeJS #InteractiveDesign #CreativeCoding #DesignTools
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HAS
HAS@has_studio·
New tool drop, HAS TRUSS 3D truss generator that runs in your browser. Draw a spline path (S-curve, circle, whatever), pick a profile (square, triangle, ladder), dial in your properties & export a GLB, GLTF, or OBJ. Free. Link in bio. #threejs #javascript #creativecoding
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HAS
HAS@has_studio·
Built a small color harmony tool for designers, creators & developers. Like a color wheel, but easier to use. It helps you quickly see palettes that work well together. Sharing it with the community. Try it: has.studio/color-harmonie… Curious, what features should I add next?
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AA
AA@measure_plan·
i made an interface for exploring gaussian splats - 9 worlds created with World Labs marble - visualized in a graph based on semantic understanding of each world (geometric vs abstract, vast vs intimate) - added mediapipe computer vision for face-tracked camera controls and hand-tracked shader controls - all rendered in the browser in realtime using threejs + sparkjs i built this for the World Labs hackathon. this was also my first ever hackathon :] thank you to @XRarchitect, @BenMildenhall, and @theworldlabs team for the invite and warm welcome in SF
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HAS
HAS@has_studio·
@gustavwf Adding the sound element made this fun.
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Gustav ❖
Gustav ❖@gustavwf·
@has_studio It does! Very cool, makes me want to play around with that too
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HAS
HAS@has_studio·
Here is a fun real-time blob audio reactive prototype I built with #javaScript #threeJS and #GLSL
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HAS
HAS@has_studio·
@Thewarlordai Hi! CPU side. I split the FFT into three bands and then pass them as uniforms into the fragment shader. The fluidity is mostly from smoothing plus lerp-based position.
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Warlord AI
Warlord AI@Thewarlordai·
@has_studio this is CLEAN. are you passing the raw frequency data into the vertex shader or doing some interpolation on the cpu side? the movement is super fluid for a browser build 🌊
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HAS@has_studio·
@xin_v2 That’s a very kind of you to say, xin_v2. Thank you.
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HAS
HAS@has_studio·
@doni_wawa Hi! What part would you like to learn?
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HAS@has_studio·
@Double_png Thank you, I am glad you liked it.
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HAS@has_studio·
@rickss Thank you, Ricardo.
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HAS@has_studio·
@lucasoxx_ Thank you 🙏🏽
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HAS@has_studio·
@gustavwf Thank you, Gustav. The audio gets divided into three frequencies. Low, mids and highs and built a modular system where is connected to a blob property. I hope that makes sense.
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Gustav ❖
Gustav ❖@gustavwf·
@has_studio Looks awesome man. How does the audio reactivity work?
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Nem Builds
Nem Builds@nemness_design·
@has_studio @abduzeedo I used to love staring at visualizations in music players as a kid. I don’t mind staring at this while listening to some deep house 😅
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HAS
HAS@has_studio·
@ermanmalak Many thanks buddy! It’s a really fun process.
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Erman Malak
Erman Malak@ermanmalak·
@has_studio Nice one, Hector! Love seeing these mini apps pop up
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Amit Digga
Amit Digga@AmitDigga·
This Sofa Configurator is developed in React, React Three Fiber, Threejs, and Typescript. I develop custom solutions in @threejs. I will build your complex projects. #threejs #r3f #3dconfigurator
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HAS
HAS@has_studio·
@AmitDigga @threejs Hey, Amit. Keep going! You’ll learn so much.
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Amit Digga
Amit Digga@AmitDigga·
Need early feedback. Should I continue working on it? 🤔 @threejs
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HAS
HAS@has_studio·
Built a hologram viewer that runs in the browser. Drag in any GLS or Obj 3D model — it dissolves into a glowing sci-fi projection with data overlays, particles, and a full HUD. Claude Code + Google Antigravity.
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