Tomas Ferreras

236 posts

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Tomas Ferreras

Tomas Ferreras

@tfdev__

dev at @basementstudio

Buenos Aires, Argentina Bergabung Ağustos 2024
232 Mengikuti178 Pengikut
𝗕𝗮𝗻𝗱𝗶𝗻𝗼𝗽𝗹𝗮
Just updated my three-mediapipe-rig npm module so you can create a face that deforms with the video in @threejs. This opens the possibility to all sorts of interesting effects and mechanics. Link to the demo below, no preloader so wait a bit. Questions? just ask.
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Alex
Alex@mustache_dev·
Ok so I’m frustrated that there’s no good car game in Three.js, so I know what my next project will be !
GIF
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Miles Dyson
Miles Dyson@menrva33·
Built this in 2 hours … lol 🫣 You can load your 3D architecture model, drop it anywhere on Google Maps, and render it at real locations…from any perspective you want. Day and night. All browser-based. Shoutout to @GoogleAIStudio and @OfficialLoganK Gemini 3.1 pro Preview is finally back on track after 3 rough weeks 🦾 Totally worth the wait though. My clients are gonna love this one. And I’m only 2 hours into the project. Wild @GeminiApp @threejs @elonmusk @googlemaps @EHuanglu @icreatelife
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Matias 🧉
Matias 🧉@matiNotFound·
Creating a multiplayer game on @v0 using @threejs and @liveblocks Models/textures/tracks/environments/physics, everything is being created by v0. The key part was asking v0 to create automation scripts to export logs/screenshots so it can iterate on its own.
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Brad Lynch
Brad Lynch@SadlyItsBradley·
i really shouldn’t have eaten that royal honey..
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Léo
Léo@leomouraire·
Built an online MSDF Font Generator! Generate your MSDF font data (bitmap font + atlas texture) out of your ttf/otf files with full control over resolution and precision. Preview your text mesh in a WebGL scene to make sure every glyph is perfectly sharp.
Léo@leomouraire

Just shipped a new feature for three-msdf-text-utils package 🚀 You can now load a .ttf file and generate bitmap font data + MSDF atlas textures at runtime, directly in the browser.

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Matias 🧉
Matias 🧉@matiNotFound·
First time creating a shader for a physical space, made a visualizer using @threejs Some explorations below 🧵
Matias 🧉 tweet media
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Tomas Ferreras
Tomas Ferreras@tfdev__·
@_staggart_ Did the same in Three.js some time ago without those fancy controls
Tomas Ferreras tweet media
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Staggart Creations
Staggart Creations@_staggart_·
Wrapping up the demo content for Spline Mesher 2, which will include this aurora mesh/shader. Makes creating a skyscape using splines a breeze! #gamedev #indiedev #unity3d #pcg #vfx Spline Mesher 2 drops in the next 2-3 weeks 🚀
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Tomas Ferreras
Tomas Ferreras@tfdev__·
VR controls hooked up and working. With react-three/handle, this kind of thing gets pretty easy btw is an f16 1:1 model
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Tomas Ferreras
Tomas Ferreras@tfdev__·
Currently building a flight sim with simulation-grade systems. WebXR support is on the way. More news soon 🥽✈️
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Alex
Alex@mustache_dev·
1 draw call procedural windwaker explosion with r3f-vfx
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Jose
Jose@ragojose·
this year
Jose tweet media
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Dan Greenheck
Dan Greenheck@dangreenheck·
I've been spent a lot of late nights working on this WebGPU water shader over the last 2 months. And tonight, I think I finally nailed it.💪🏻 ✅ Join the waitlist and get 20% OFF at launch threejsroadmap.com/assets/realist…
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