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Daniel Skaale
Daniel Skaale@DSkaale·
🧊 Splats → Voxels: Bridging 3D Gaussian Splatting with Dynamic Voxels @theworldlabs Just added this last tool to the GS editor plug-in that can convert any 3DGS splats into interactive voxel worlds with full physics support! 🚀 3 Rendering Modes: 🔵 CPU Mode - GameObjects for each voxel. Max physics interaction, perfect for destructible environments 🟢 GPU Mode - DrawMeshInstancedIndirect. Renders 100K+ voxels at 90fps. Pure visual, no physics overhead 🟡 Hybrid Mode - Best of both! GPU renders distant voxels Building this so you can literally punch through a GS World and watch it crumble 🥊 #GaussianSplatting #unity3d #GameDev #VR #3DGS #Voxels #Physics #madewithunity
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