1Dev_Mono

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1Dev_Mono

1Dev_Mono

@1Dev_Mono

that 1 dev that builds games but never publish them:) Indie Unity Dev

参加日 Şubat 2023
63 フォロー中20 フォロワー
1Dev_Mono
1Dev_Mono@1Dev_Mono·
@CaptainAlexWest I have S&Box but I haven’t try their studio yet. But. I’ve seen some devlogs on games that made by sandbox and I might try it out
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1Dev_Mono
1Dev_Mono@1Dev_Mono·
@mattworkman Well ai be able to stop hacker or will a hacker use Ai for their advantage and take anything they want.
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Matt Workman
Matt Workman@mattworkman·
do you want to be anti AI or do you want to work in the modern games industry?
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LEMORION🌌レモリオン
『めっちゃカメレオン』 売上300万本達成!ありがとうございます! 今日か明日に新たな公式マップが追加されます!
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1Dev_Mono
1Dev_Mono@1Dev_Mono·
@PixelArtJourney Theirs no love into making games no more it just pure money. I’ve been scrolling and none catch my eye. Kinda wish people took time and actually build it.
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Pixel Art Journey
Pixel Art Journey@PixelArtJourney·
So much AI slop in Steam's Next Fest...
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PowerGPU
PowerGPU@PowerGPU·
Who wants this notification?
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1Dev_Mono
1Dev_Mono@1Dev_Mono·
These wanna be Devs are not hiding no more they just straight copying. #Roblox #Steam @DavidBaszucki what are you going to do with people stealing games
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1Dev_Mono
1Dev_Mono@1Dev_Mono·
I was reading @s8box comments on steam and it crazy how they comparing to Roblox lol like they want S&Box to be exactly like Roblox which makes no sense. I enjoy S&box and I’m glad I’m learning something new. I have a feeling that it going to blow up really well
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1Dev_Mono がリツイート
GameZone
GameZone@GameZoneHQ·
This is a really smart Unity tool release 🔥 Harry Heath’s Lattice Modifier brings lattice-based deformation to static + skinned meshes, supports keyframing and scripting, and uses compute shaders for performance comparable to GPU skinning/vertex shaders. #Unity3D #GameDev
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Forge
Forge@ThetaForgeCo·
It has been about 45 days since I was laid off at my 6 figure gamedev/engineering job. Here's what I've accomplished since going full time indie gamedev. - Happiness is at all time highs.. The creative excitement I've felt everyday has been amazing! For about 15 days I kind of dabbled around different areas to figure out what I wanted to work on and sink myself into. - I dabbled with VFX authoring in @threejs github.com/travisdmathis/… - I built the basis of an MMO engine in @rustlang and rendered it in @threejs x.com/ThetaForgeCo/s… I then decided I wanted to focus on something realistic and get a game out the door that could turn me from wanting to be a full time indie gamedev, to actually doing it, because realistically none of those projects are going to make me a living. I settled on building a @Roblox game because I felt I like I could make something pretty unique and cool with a built in userbase. I chose roblox because it has a good platform of discovery for new games, which I think is pretty crucial for indie devs. - I then ported Plume my threejs library for Niagra like VFX to Roblox. create.roblox.com/store/asset/93… - completed the full gameloop for my roblox game. What's featured in the video - Several menu types for kind of figuring out the direction and some placeholder menus - Cross server guilds/parties/queing - Itemization - Loot Tables - Inventory - Character Equipment - Item Upgrading/Leveling - Some interaction polishing - 1 Completed class with actions, unique boss drops, vfx/sfx - Boss State Machines / Encounter Systems - 1 Boss encounter - Everything is server authorative to prevent cheating. - Sound system Over the next 45 days my focus is on finish the last of the systems that will make up the game(solo quest/mission(story) content, monster codex, move raid board/social from the isolated menu you see in the video to the newer full screen menus, leaderboards. Once those systems are complete it will be time to then focus on just creating content so hopefully a few of you out there will come join and play! If any of this looks interesting or you want to follow the journey of trying to make it as a solo indie developer, follow along! #gamedev #indiedev #robloxdev
Forge@ThetaForgeCo

Day #10 & #11 Building an MMORPG as a solo indie dev in @threejs @rustlang @sveltejs We're still working on polishing up the Character/Inventory/Equipment systems. The UX is now feeling really good, but there's still a lot of UI polishing to do. We also started skinning the menu UI with a much lighter high fantasy skin for both the Character screen and Library. - Items/Food/Equipment/Buffs now affect player stats - Combat now affected by player food/equipment/buffs/items - UI Overhaul #gamedev #indiedev #indiegames

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Rino🚀
Rino🚀@RinoTheBouncer·
What will it be?🚀
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Jettelly Inc.
Jettelly Inc.@jettelly·
Developer thesquirrelyjones released an open-source custom character controller for Unity, designed to handle edge cases like moving platforms and wall collisions. 🎮 See more: reddit.com/r/Unity3D/comm… #unity3d #gamedev
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
Hi indie devs, it's #ScreenshotSaturday - show me your games below! And a reminder that game dev isn't just "make a game." It's late nights, learning 20 jobs, fixing one thing breaking five, panic attacks, wondering if anyone will care. And still showing up anyway. Keep going ❤️
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1Dev_Mono
1Dev_Mono@1Dev_Mono·
@haz3m_ To be honest @haz3m_ YOUR own friends brainwashed you. Made you to a money hungry person, other than helping you out to expand the games and do something YOU enjoy. All they care about is milking the profit and going to the expensive trips.
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