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Aplex
8.6K posts

Aplex
@APXMK
Elapsam semel occasionem non ipse potest Iuppiter reprehendere; former top McPvP; 8d comp Valkyrie/illusion; XIV/BL/𝜏x d1
Sverige 参加日 Eylül 2014
455 フォロー中695 フォロワー

@The_Ryans__ it's really chill as long as you have even or winning lanes and you just run around, right click your jungle camps and get catches but it stops being fun when full enemy team molests you and you can barely enter your own jungle anymore
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@EuTwistedF8 @Saware7 post the clip of the poppy guy flash e'ing the minion lvl 1 or the tarzaned sub sound copypasta 🙏 lowkey need to get back on the grind
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@asilxxh @andaruchan idk if it's funnier that this is genuinely believable or that this guy is actually an emerald NA ekko one trick 😭
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@aizolol @mirukukitten i ticketed for these exact things in the past, but riot support cannot or at least will not punish anything that is said in dms, not even death threats etc. I do not understand their stance at all but apparently screenshots aren‘t enough and I suppose they don‘t log dms
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@mirukukitten Yes exactly! The harassers, racists, and sexists go-to tech of spam slurs into immediate unfriend no longer exists
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@UltraBigRat @KillerPaja @RaiderEUW if you have two of the top ten euw solo queue players duo on a dead villager server one of the two will carry any game
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@bicks236 @adnipsIE @WentRumble me asking my master yi jungle and rengar top if they are intending to go ad or ap this game
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@mrmegawalls @Scarfang_ @RiotPhroxzon everyone knows that nowadays „running it“ does not mean dying to mid turret 15 times. You can hit jgl camps for 20 minutes straight and soft-int your team and you‘ll still get a B grade if you have somewhat normal cs
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@Scarfang_ @RiotPhroxzon Did you even read what he wrote? You have to have to hit a certain mastery score threshold to get the benefits which means you cant just run it and that threshold can always be increased. And you also cant have recent infractions so running it would also remove their eligibility.
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2026 Ranked Changes!
The ranked changes this year were heavily inspired by feedback from you all about pain points and things where we could improve.
1. Queue times, especially in apex
2. Experience around autofill and autofill balance
3. Dodging and time to game
Queue Times
In the graph attached, we've been cooking on some optimizations to get queue times down without affecting match quality. As Meddler mentioned, these changes have now been rolled out in all regions for Ranked.
In Season Start, we're also in testing on some more optimizations, that we hope can get times down even further.
Some of the reasons why queue times are long today is because our current matchmaking algorithm spends a lot of time trying to make games have autofill & secondary role parity, but those optimizations are extremely costly to queue times.
We believe we've found some optimizations that are in testing that can bring those times down, without compromising game quality (more to report back in January!)
Autofill
You've told us that y'all really don't like it when autofills are imbalanced by teams and that can make the game feel doomed in champ select.
At the same time, some players detest playing autofill at all. Unfortunately, we can't cash that check to remove autofill today 😢 as players would be in queue forever.
So the path we took was to make those autofill games more rewarding and incentivize you to play them out.
Our changes in the new season will also make autofill balance in-role more effective (eg. fill jgl vs fill jgl)
While Aegis of Valor is launching with a C or higher and no disruptive behavior transgressions (like AFK), we are open to increasing the requirements if we observe players messing around with this.
Dodging
Finally, on the dodging front, chain dodging has become a pretty big problem, especially in high MMR, where lobbies are repeatedly dodging the same person.
At Master and higher, dodging will cost the same MMR and LP as a loss
In these lobbies, repeated dodging and target bans have the biggest impact on game quality, so we want to incentivize players to play out those games.
We understand that there are some games where it might feel like you're at a comp diff, but we hope that better balance around autofills in 2026 will make those games meaningfully more fair.
We don't consider someone having had their lane counterpicked as a reasonable reason to dodge, as the game starts in champ select. In the same way you can't dodge after someone gets first blooded, we want to normalize champ select experience as part of the game.
Having said that, we know that people being disruptive with lobby hostaging and other disruptive behaviors are still major pain points for you all. These are high priority for us to solve and we hope to have updates we can share soon.
Check out the Ranked blog we wrote for more details! leagueoflegends.com/en-us/news/dev…

League of Legends@LeagueOfLegends
.@RiotMeddler and @RiotPabro are joined in this Dev Update by @RiotPhreak, @RiotEndstep, @DashiJador, and Riot CallMeKT to talk about: 🏰Season 1 2026 Theme 👀Summoner's Rift Gameplay Changes 🥇Ranked ⏩Swiftplay ⌨️WASD 😢And more Timestamps: Intro: 0:00 Season One Theme: 00:37 Summoner’s Rift Changes: 02:17 Ranked: 10:29 Swiftplay: 14:44 WASD: 17:31 ???: 20:34 Outro: 20:57
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@Ds10100477D @Rivalrvn your point? Phantasm hit master korea with 0 losses full solo, do you seriously believe someone who's playing a carry champ on the most broken role in low elo while capable of reaching rank 1 on the hardest server would drop more than 2 games in diamond?
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Researching for a vid- learned that NattyNatt had a better winrate in Korea at 1,466LP than Tarzaned did at 32LP Diamond 4.
Also p sure the account, 커비 고양이, he moved to after Akaza tanked, was shared in levelling.
Someone was also playing on Tarzaned KR#1 while that account was being levelled.
Zanium playing with hands and feet simultaneously, Dr. Ambilimbous.




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