Loreks
19 posts



@Godlanderp @organic_chipset @och0_8 uhm, so you actually change the armor's model, not attack cubes at the limb of the armor, that's cool
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@och0_8 @Godlanderp definitely not, it would be laggy a lot and won't follow perfectly the player's movement
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@Loreeeeks @Godlanderp You can do it by having an armorstand ride the player with the desired model on its head and then setting the armorstands yaw to the players yaw repeatedly. I'm not sure if that's how godlander did it, but that's one way to do it.
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@LeagueOfLegends I don't play Lol, but I think I'll start playing it only to buy the ekko's skin, only to uninstall that game later
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@sayanosasa could you help me understand how the new custom model data should be structured? what is the syntax like?
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@PlayMinebox I love how even just the models, textures and sounds make you understand the quality and care you put into your work
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@AndersonPTSN @w11shes @cubeesstudio if you go into blockbench plugins you will find one that does it for you, it should be called outline directly if I remember correctly
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@w11shes @cubeesstudio How do you make this "outline" in the blockbench?
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@TugkanDeMan I love the concept of taking existing mobs as a base/theme
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@_jtvX @playstarnet Uhm, but usually you can't render a model on the player, do you have an armor stand with the model hanging on the player's head like some servers? or is it the item itself that is rendered somehow?
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