Fran

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Fran

Fran

@Othingnet

Ciudadano de un lugar llamado Mundo

参加日 Ekim 2012
243 フォロー中100 フォロワー
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Shenmue Dojo 🐦‍🔥
Shenmue Dojo 🐦‍🔥@Shenmue_Dojo·
COMPETITION! We have extremely rare copy of Whats Shenmue to giveaway! To Enter: ✅ Follow the Dojo ✅ Retweet/share ✅ Like ✅ Reply using #LetsGetShenmue4 Entries close April 7th . Winner announced by April 10th! Open WORLDWIDE! 🌏
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SEGA
SEGA@SEGA·
Finally the wait is over. Joe Musashi is ready battle classic SEGA Villains - Majima, the mad dog of Shimano from the Yakuza/Like a Dragon series; Dr. Eggman, the evil genius from the Sonic the Hedgehog series; and Death Adder, the ruthless giant from Golden Axe. Download the SEGA Villains DLC today! We are also releasing a patch, including quality of life updates and a new hard mode.
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Universo PlayStation
Universo PlayStation@PlayVerso·
Sony estaría desarrollando una tecnología similar al Smart Delivery de Xbox llamada "PlayStation Play Go", para PS6 y la nueva portátil, según Moore's Law Is Dead. ixbt.games/en/news/2026/0… Imagen crada por @TCMF2 #PS6
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PlayStation Europe
PlayStation Europe@PlayStationEU·
Celebrate 30 years of Resident Evil by unlocking unique PlayStation avatars inspired by iconic characters How to claim them: play.st/4tgWIJI
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Chollometro
Chollometro@chollometro·
50 EUROS para gastar en amazon (españa) van a ser para una de las personas que haga 🔁 Retweet a este tweet y siga a Chollometro . Dale todo el ❤️ que lleves dentro Viernes decimos ganador
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Fran
Fran@Othingnet·
@asha_shar @Xbox @AshaSharma Supporting veteran Xbox players matters. I’m 18+ years on Xbox, clean record, permanently banned over regional purchases (GT: Othingnet). CEC Europe sent my case to legal advisors. I’ve offered to remove licenses and accept fair sanction. Could your team review?
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SoyMotor.com
SoyMotor.com@SoyMotor·
😂 Lo de los aficionados japoneses es otro nivel... 🪖 Sí, es lo que estáis viendo, ¡¡¡es un CASCO de obra con un MOTOR HONDA!!! 🙌 Muy, muy currado, la verdad #F1 #JapaneseGP
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Bethesda Español
Bethesda Español@bethesda_ESP·
Es un honor para nosotros que #DOOM The Dark Ages esté nominado en estas categorías de los @GemAwardsInfo 🔥 ¡Gracias a todos por vuestro apoyo y hacer esto posible! 🫰
GEM Awards 💎 8 de abril en Madrid@GemAwardsInfo

🏆GEM AWARDS: NOMINEE / NOMINADO🏆 Massive congratulations to @bethesda & @idSoftware ! #DoomTheDarkAges is officially nominated at the #GEMAwards ¡Muchísimas felicidades a @bethesda_ESP ! Doom: The Dark Ages está oficialmente nominado en GEM Awards 🗳️ Vote for your favorites now / ¡Vota ya a tus favoritos!: gem-awards.com

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Rhys Elliott
Rhys Elliott@superhys·
Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates). It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design. Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop. The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. PlayStation and Bungie are at a crossroads here. They can: 1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. 2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)
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