STEPHEN DDUNGU | GAMES

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STEPHEN DDUNGU | GAMES

STEPHEN DDUNGU | GAMES

@StephenDDGames

𝗚𝗔𝗠𝗘𝗦 𝗗𝗘𝗩𝗘𝗟𝗢𝗣𝗘𝗗 𝗕𝗬 @Stephen_Ddungu : ⚔️@getSOULSURVIVOR (𝙾𝚄𝚃 𝙽𝙾𝚆), 🎶@SWORDOFSYMPHONY, ▫️@0x0000000_game

England, United Kingdom 参加日 Aralık 2020
8 フォロー中69.2K フォロワー
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STEPHEN DDUNGU | GAMES
STEPHEN DDUNGU | GAMES@StephenDDGames·
It’s all about to begin… 👀
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Xia
Xia@Creator__Ryo·
@StephenDGames @0x0000000_game Timer could perhaps reflect in the arena itself, wherein as time runs out, the arena slowly gets more and more unstable, enemies begin to flicker, perhaps the music becomes more urgent, playing into how this game is supposed to be in relation to sword of symphony.
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Cheese Central
Cheese Central@joe1232010·
@StephenDGames @0x0000000_game I imagine a giant analog clock hanging above the center of the arena, ticking away, always facing your direction. The player would need to look up to see how much time remains.
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STEPHEN DDUNGU | GAMES
STEPHEN DDUNGU | GAMES@StephenDDGames·
To mitigate that, there’s 2 aims when designing the UI: 1.) to only present what the player needs to see in each ‘gameplay state’ and remove all other elements. 2.) for the UI elements that appear in the same gameplay state, have them occupy either opposing directions or the negative space as much as possible (e.g: the images below) The result is UI that will generally never have that issue and if it ever arises, it’s not at a capacity that’s overly problematic for the player’s experience.
STEPHEN DDUNGU | GAMES tweet mediaSTEPHEN DDUNGU | GAMES tweet media
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Ernest Placido
Ernest Placido@ErnestPlacido·
@StephenDGames @0x0000000_game A big clock that appears underneath the player's feet as time is running out (like final minute). I'm ok with having it hidden the rest of the time, might help with tension. But maybe have a diegetic pop up informing the player of how much total time they have at the start.
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STEPHEN DDUNGU | GAMES
STEPHEN DDUNGU | GAMES@StephenDDGames·
I made a game world that creates itself as you journey through it…
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STEPHEN DDUNGU | GAMES
STEPHEN DDUNGU | GAMES@StephenDDGames·
@LocoDev7701 I love that in game dev, you can make the coolest looking stuff out of the simplest mechanics 💯 Good work!
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FloralS
FloralS@FloralSOi·
@StephenDGames >Gracefully parries the bullets without moving >Gets mauled by a dog HAHAHAHA
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