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STEPHEN DDUNGU | GAMES
1.2K posts

STEPHEN DDUNGU | GAMES
@StephenDDGames
𝗚𝗔𝗠𝗘𝗦 𝗗𝗘𝗩𝗘𝗟𝗢𝗣𝗘𝗗 𝗕𝗬 @Stephen_Ddungu : ⚔️@getSOULSURVIVOR (𝙾𝚄𝚃 𝙽𝙾𝚆), 🎶@SWORDOFSYMPHONY, ▫️@0x0000000_game
England, United Kingdom 参加日 Aralık 2020
8 フォロー中69.2K フォロワー

@Creator__Ryo @0x0000000_game I like the sound of that 🤔📝…
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@StephenDGames @0x0000000_game Timer could perhaps reflect in the arena itself, wherein as time runs out, the arena slowly gets more and more unstable, enemies begin to flicker, perhaps the music becomes more urgent, playing into how this game is supposed to be in relation to sword of symphony.
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@joe1232010 @0x0000000_game That would look sick 📝🔥
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@StephenDGames @0x0000000_game I imagine a giant analog clock hanging above the center of the arena, ticking away, always facing your direction. The player would need to look up to see how much time remains.
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@StephenDDGames @0x0000000_game Would put the Timer on the floor
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@leftyv0 @0x0000000_game Glad you like it! You’ll be able to wishlist it once the next trailer drops…
And I’m using the RanGE engine.
(I also made a free course on it)
m.youtube.com/playlist?list=…
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@StephenDDGames @0x0000000_game Just found out about this! I wanna wishlist this game. Looks so much fun.
How are you developing this?
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To mitigate that, there’s 2 aims when designing the UI:
1.) to only present what the player needs to see in each ‘gameplay state’ and remove all other elements.
2.) for the UI elements that appear in the same gameplay state, have them occupy either opposing directions or the negative space as much as possible (e.g: the images below)
The result is UI that will generally never have that issue and if it ever arises, it’s not at a capacity that’s overly problematic for the player’s experience.


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@StephenDGames @0x0000000_game Im curious, when you work over on the UI. Do you have problem like overllaping another UI?
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@ErnestPlacido @0x0000000_game Thank you! I most definitely will do 💪🏾‼️
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@StephenDGames @0x0000000_game Ayy glad to hear you find my idea interesting! Fascinated with your project, keep up the hard work!
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@ErnestPlacido @0x0000000_game Would be interesting… 🤔📝
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@StephenDGames @0x0000000_game A big clock that appears underneath the player's feet as time is running out (like final minute). I'm ok with having it hidden the rest of the time, might help with tension. But maybe have a diegetic pop up informing the player of how much total time they have at the start.
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@StephenDGames @0x0000000_game I will put it in the world where the world become more obstract and more things gets deleted
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@StephenDGames this looks unreal man the self building world hits different
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@LocoDev7701 I love that in game dev, you can make the coolest looking stuff out of the simplest mechanics 💯
Good work!
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@CGS_indie RanGE engine my friend :)
(I also made a free course on it)
youtube.com/playlist?list=…
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@StephenDGames Damn son. What engine is this?
Airdrie, Alberta 🇨🇦 English


@OuSaMa623307 @thomasbrushdev No hate, but why did you like my post, and then proceed to say how you didn’t like my post? 😂

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@StephenDGames @thomasbrushdev Sounds boring, did i mention AI-like?? 😛
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@cloodhee Steam wishlist link coming when the next trailer drops…
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@StephenDGames >Gracefully parries the bullets without moving
>Gets mauled by a dog
HAHAHAHA
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