
Wambam Wammy
4.2K posts



@mooreslawisdead If we are talking about SPUs, then it's even more mudded comparison, since in the end of PS3 life cycle, many devs used SPUs to help the GPU (deferred lighting + post, etc). PS3 GPU was slower than Xbox 360 GPU, but if you treated SPUs are GPU extension, then you could catch up.









Someone said that our Sega Dreamcast ports were a pointless waste of time today and that nobody will play them… Meet my son, who was the first kid to ever play Mario 64, Doom 64, Mario Kart 64, Starfox 64, Sonic Mania, Grand Theft Auto 3 and Vice City, and now The Legend of Zelda: Ocarina of Time—some of my all-time favorite games from childhood—on my favorite console, the Sega Dreamcast, for his first play-throughs… and his little sister plays with us as well. Despite the fact that we actually do have a thriving homebrew scene of people playing and supporting us, I could not give less of a shit if anyone else plays them or appreciates the work… This is all the validation I need.











We've brought back our "zoomer" screenshot tool and loaded up a range of DLSS 5 on/off comparisons from a range of games. Check it out: digitalfoundry.net/features/nvidi…

































