Dr. Cleon, PhD

87 posts

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Dr. Cleon, PhD

Dr. Cleon, PhD

@cleonsucks

Doobies before boobies

参加日 Aralık 2012
837 フォロー中296 フォロワー
Dr. Cleon, PhD
Dr. Cleon, PhD@cleonsucks·
@ZoldenGames I still open the project and mess around with it from time to time, but I never found where to take it. My original idea was a sort of fluid match-three type game, but we have enough of those!
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Zolden
Zolden@ZoldenGames·
@cleonsucks Why is this 5.5 years old? Any progress since?
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Dr. Cleon, PhD
Dr. Cleon, PhD@cleonsucks·
@nikitadiakur @SuperRare That's your tune? Dope. Is blueeskies-beauty-pluck the name of the sample? Anyway I'd love to hear the whole thing if it's ever done :)
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nikita diakur
nikita diakur@nikitadiakur·
@cleonsucks @SuperRare thank you. track doesn't have name as it's a quick wip from several loops. the melody is called blueeskies-beauty-pluck.
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The Onion
The Onion@TheOnion·
Insecure, Frustrated Bully With Something To Prove Considering Career In Law Enforcement bit.ly/3ch6B2j
The Onion tweet media
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Will Goldstone
Will Goldstone@willgoldstone·
The phrase “a shower, a shit and a shave” has never been more true.
Will Goldstone tweet media
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Will Goldstone
Will Goldstone@willgoldstone·
Is there such a thing as too much @NASA ? I know their apparel is everywhere but I figure if you work with space you deserve a shout out!
Will Goldstone tweet media
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Franck Lebeau
Franck Lebeau@_Kcnarf·
So ... you master #d3js + have a wonderful #Voronoï map 🏀 + want to animate it to a second one 🏐 + based on a distinct set of data + while animating addition and removal of data. 😱 Whaoooo, this is challenging ! But I've got good news for you 🤩 => bl.ocks.org/Kcnarf/b2212ce…
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Dr. Cleon, PhD
Dr. Cleon, PhD@cleonsucks·
@rezoner Cool thanks, so you pick the resolution of your render target based on the width, depth and height of your voxel scene? I'm guessing there's a specific ratio for it to render "screen-pixel-aligned" so to speak?
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Rezoner / SpriteStack
Rezoner / SpriteStack@rezoner·
Shadows. It took me two days and a lot of frustration to understand and implement shadow mapping. Features I am missing to release the prototype: ☐ Help ☐ Spritesheet export ☐ UI polishing After that I will work on lighting and palettes. patreon.com/spritestack #gamedev
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Dr. Cleon, PhD
Dr. Cleon, PhD@cleonsucks·
@rezoner @devMidgard Awesome, can you talk a bit more about how you're rendering this? Are you converting from sprite stacks to voxels and then just rendering to a low res target?
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Rezoner / SpriteStack
Rezoner / SpriteStack@rezoner·
@devMidgard Yes exactly. It's a 3d model with bones and stuff. Currently my focus are spritestacks and voxels but it's totally not limited to that.
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Dr. Cleon, PhD
Dr. Cleon, PhD@cleonsucks·
@studenman Hahaha, well at least they didn't complain about download speed! I think it's called trypophobia?
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Stu Denman
Stu Denman@studenman·
@cleonsucks I got a 1-star review from someone who was repulsed by clusters of bubbles. Apparently, they never wash their hands.
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Dr. Cleon, PhD
Dr. Cleon, PhD@cleonsucks·
@regisleroy No not really. They're all being pulled towards the center and in this case the only thing you can be sure of is that they will arrange in hexagons because they are all identical size.
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Dr. Cleon, PhD
Dr. Cleon, PhD@cleonsucks·
@bernielomax @HilariousCow The points used to compute the Voronoi move towards the centroids of their cells. It's called Lloyd's Relaxation, Wikipedia has a good diagram. I just give it rectangular bounds, but I don't see any reason why it couldn't be an arbitrary shape.
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bernielomax
bernielomax@bernielomax·
@cleonsucks @HilariousCow In relaxation, do you calculate new points as targets or do they move in direction of most space? Because I wonder what happens in case of a bottleneck with these algorithms.
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