Will Goldstone

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Will Goldstone

Will Goldstone

@willgoldstone

Senior Design Director @unitygames | Unity since 2006. Indie Dev, Delorean nerd, Author, SYNTHWΔVE artist. Views mine! he/him. Bsky: @willgoldstone.bsky.social

London, UK Katılım Şubat 2009
7.6K Takip Edilen15.5K Takipçiler
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Will Goldstone
Will Goldstone@willgoldstone·
I have the good fortune to meet and work with the most inspirational creative people every day. Not everyone is as lucky, and so if there's anything I can do to help you re: #Unity3d, #gamedev, connections, design, anything - please feel free to ask.
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André Cardoso
André Cardoso@andre_mc·
gamedev is real hard but all worth it because you get to look at your game like this:
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Mike V
Mike V@RealtimeVFXMike·
Character Controller update. More gravity volumes! If the last one didn't make you sick this one is sure to. Need to work on getting the camera to not clip into the world. #GameDev #IndieDev #Unity3D
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Will Goldstone
Will Goldstone@willgoldstone·
@RouaniJihad I thought this confusion already got cleared up, is there still an issue? Sorry for the tricky comms on that, not sure what went on there but we can do better. Thanks for calling it out.
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🕹️G🅰MESTUFFS🎮@RouaniJihad·
Hey, @willgoldstone you have to revert this decision, you know most devs are using their own custom MCPs, Unity can't just pull the rug and threaten license violation if people don't use Unity's MCP.
CitrioN 🇺🇦@CitrionMC

Now banning all third party #MCP usage to force devs into your own paid MCP? Come on. This hinders progress and forces countless of honest devs to adjust their workflows over night. Especially without prior communication or transparency. Again. @unity #unity #unity3d #gamedev

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Mike V
Mike V@RealtimeVFXMike·
Updating my Dark and Stormy skybox project to Unity URP. The skybox is more or less the same but the god rays post process needs updating. It's working in URP Compatibility Mode but still needs HLSL shaders and new scripts. #GameDev #IndieDev #Unity3D
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LogFaer
LogFaer@LogFaer_Gamedev·
We recently released Project: VOX on mobile. Made with Unity: a 3D sandbox with voxel destruction, physics, and a proper amount of chaos on screen. Now available on Google Play and the App Store.
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Will Goldstone
Will Goldstone@willgoldstone·
@RouaniJihad Yeah we're building up to some transformative stuff over here. Feels great! Hope you enjoy.
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🕹️G🅰MESTUFFS🎮@RouaniJihad·
@willgoldstone One of the juiciest releases from recent memory, great work! Really can't wait for the big ones (6.7LTS and 6.8 Alpha) later this year.
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Wenzy
Wenzy@ziyangwen·
Test 651 Finger to string. Air to sound #unity3d #leapmotion
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Peter Carlson
Peter Carlson@Petcson·
Came up with a real simple way to make these flasks look like they have liquid! 💦 1. Model glass & invert the normals 2. Model the liquid 3. Rig the liquid with a bone facing up 4. in engine apply "jiggle physics" with negative gravity #gamedev #unity #blender #animation #b3d
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Kraken Combo
Kraken Combo@KrakenCombo·
After 23 days of dev, I finally rebuilt my UI system and I’m honestly pretty happy with how juicy it turned out!! Also added dual wielding for weapons (staff + healing here), enemy stun states and more :) Feels good to finally get back to high level coding <3 #gamedev #indiedev
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KevKev
KevKev@Der_Kevin·
somehow i ended up creating my own animation system because i didnt want to learn a new one. Recorded myself creating a ...*check notes*... 540 Variel Heelflip.. yes! #gamedev
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André Cardoso
André Cardoso@andre_mc·
how to improve your game feel!! #gamedev
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Thomas Brush
Thomas Brush@thomasbrushdev·
Every tiny negative thing a playtester says is going to turn into something positive (if you humble yourself!)
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Will Goldstone
Will Goldstone@willgoldstone·
@JussiKemppainen @Jakob_Wahlberg @unity Hey Jakob, must be a bug, let me ask graphics folks. I’ve not seen this on my project but I’m on HDRP so perhaps I’m immune to it, your stuff is URP I assume? Any other details you can share that might be non standard?
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Jakob Wahlberg
Jakob Wahlberg@Jakob_Wahlberg·
Suddenly my build times just skyrocketed. This is after upgrading to Unity 6.4. From like minutes to around an hour. Shaders variants for days.
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Will Goldstone
Will Goldstone@willgoldstone·
If you are publishing to Steam go say thanks to Jo for making your life better! #gamedev
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