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Mo Ganji
Mo Ganji@ganjidotme·
Ok, #vibejam is over, and here's a video of my submission, Tron: Light Cycles. Built on @cursor_ai with @threejs. Play it here: tron.ganji.me It was a fun experience overall and I learned a bunch of things. Thanks to @levelsio for organizing it. Costs breakdown: - @cursor_ai's $60 subscription and $30 extra usage. Tried to use it economically and default to composer 2, only switched to frontier models for complex problems. - Used @ElevenLabs for the background music, got the creator subscription for $22 which was unnecessary, could've used the $5 account instead. - @veedstudio account $30 for editing a social media video. There may be cheaper ways, but this was my first experience editing a video ever and they have quite a simple interface for it. Total: $142 and around 14 days of working on it. My experience with what each model does best: - Gemini 3.1 pro was best at creating the 3d models in the game - Composer 2 is fast and cheap, so food for quick iterations on small stuff and additions when you know what you want. - GPT 5.5 did the heavy lifting in a lot of the more complex features, level editor, graphics, animations, etc. - Opus 4.7 was my alternate choice when got frustrated with GPT 5.5, generally better at tasks that need a lot of research and digging into the code before building. - Used Grok 4.20 for enemy AI logic, worked better than all other models.
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Kiddow
Kiddow@kiddowdev·
Nice cost breakdown. Mine came out to around $65 total. $30 Glif subscription + $10 extra credits for art and audio, $5 TripoAI for 3D assets, $20 Cursor. @heyglif surprised me, I could generate an enemy image and use it as context to generate matching sounds for it. Cursor held up well too, managed to finish the whole game on their cheapest plan
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