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Tim Soret
Tim Soret@timsoret·
For the second year, @levelsio has organized the Vibe Jam, and I am jury. I think what he's doing is important: 1. Games are intricate software puzzles with the multiplicative complexity of hardcore engineering x creative problems. 2. While AI is now incredibly helpful in most disciplines like legal, programming, healthcare, maths, chemistry, and physics, they aren't great for large creative problems like making games yet. 3. Which is why I think the Vibe Jam is becoming an important yearly benchmark to appreciate progress in the field. Each game submitted has to be 90% AI. 4. Yes, don't expect masterpieces, it's still slop & very far from what gamedevs currently achieve, and that's the point: to measure the trajectory of this tech & the growing accessibility of games development. It's my way of staying ahead of the curve, and particularly relevant to my work, The Last Night (@TLN_Game).
@levelsio@levelsio

And.....✅ DONE! The Vibe Jam of 2026 sponsored by @cursor_ai + @boltdotnew + @heyglif + @tripoai is officially closed 🕹️ 945 games submitted 🛝 242,212 players 👁️ ~12 million views on X Now me and @s13k_ will start the judging process, probably pre-vetting games first with some help from AI (like if the games load at all) and then they go on to all the judges I want to thank everyone who participated! ❤️ There's only 3 cash prizes but even if you don't win, I hope you all had fun creating things, which is the best part of AI for me, it lets me create things I could never have dreamt of making before It's already clear to me from the submissions that AI's ability to help you create beautiful and fun games has progressed a lot, last year's games looked clunky and basic, this year's games are starting to look like stuff you could find on Steam There's no specific deadline for when judging is done but we'll try to be as fast as possible, last year it took 2 weeks I think! THANK YOU!!!

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Kiddow
Kiddow@kiddowdev·
I've been doing traditional game jams for a long time and jam games are always simpler by nature, but the quality here genuinely surprised me. I avoided Three.js going in because of the graphic and optimization limitations, but after playing entries like @leocooout capybara game and @DannyLimanseta Tiny Skies, I completely changed my mind. And I wouldn't call that kind of work slop by any stretch. Excited for next year, I think it's going to be a real reference point for how much the barrier to entry in game dev has dropped
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