ChunkDev ๐Ÿฆ‹

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ChunkDev ๐Ÿฆ‹

ChunkDev ๐Ÿฆ‹

@ChunkDev

Working on ChunkCity - an infinite City Builder for PC & Mobile. If you like what I am doing, consider to follow me to that site with the blue butterfly.

Bluesky ๊ฐ€์ž…์ผ Temmuz 2023
105 ํŒ”๋กœ์ž‰178 ํŒ”๋กœ์›Œ
ChunkDev ๐Ÿฆ‹ ๋ฆฌํŠธ์œ—ํ•จ
Evan Campbell
Evan Campbell@DarthBurrit0ยท
This post is a political statement with political intent. It's way more political than POC characters simply existing in games. It's also pandering to a crowd of people with very specific politics. But keep going off about how you don't want politics in games I guess ๐Ÿคทโ€โ™€๏ธ
Marek Tyminski@tyminski_marek

Reminder: We make games, not politics. We stand for non-political and non-social agendasโ€”no DEI in gaming content. Our next games and updates will follow that. ๐ŸŽฎ

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bolko
bolko@bolko_ยท
I was joking when I wrote about other side but yesterday I had too much time.. apparently going down a steep cliff is way more dangerous than going up... ๐Ÿฅน๐Ÿคฃ๐Ÿคฃ
bolko tweet mediabolko tweet mediabolko tweet media
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bolko
bolko@bolko_ยท
Found a cool trail for running in the hills :D
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ChunkDev ๐Ÿฆ‹ ๋ฆฌํŠธ์œ—ํ•จ
OtterSpace
OtterSpace@OtterSpaceDevยท
Took me way longer than I expected, but I finally finished my Inventory overhaul. Adding the Drag and Drop Item Management was a bit of a challenge within my UI System, but besides a handful of visual tweaks, I am really happy with the result. #gamedev #indiegame #indiegamedev
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Jรกnos Turรกnszki
Jรกnos Turรกnszki@turanszkijยท
Added this GUI highlight effect to Wicked Editor:
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ChunkDev ๐Ÿฆ‹ ๋ฆฌํŠธ์œ—ํ•จ
Nikita Lisitsa
Nikita Lisitsa@lisyarusยท
I've updated my article on mipmapping alpha-tested textures with my recent SDF experiments! Spoiler: I ended up settling on an SDF-based method ๐Ÿฅฐ lisyarus.github.io/blog/posts/expโ€ฆ
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ChunkDev ๐Ÿฆ‹
ChunkDev ๐Ÿฆ‹@ChunkDevยท
If you like what I am doing, which I hope you do, you are welcome to follow me on an X alternative site!
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Dmitrii Kovanikov
Dmitrii Kovanikov@ChShershยท
Nowadays, itโ€™s even more important to avoid fud spread by AI grifters. CS is fundamentals and wonโ€™t change. If anything, itโ€™s the most important skill you can learn as a future SWE.
Dmitrii Kovanikov tweet media
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ChunkDev ๐Ÿฆ‹ ๋ฆฌํŠธ์œ—ํ•จ
Nikita Lisitsa
Nikita Lisitsa@lisyarusยท
I'm late for ~7 months, but I've finally published my C++ & WebGPU raytracer on GitHub! I've tried to keep the code fairly commented and readable. It works pretty well, but I've never managed to make refractions work with VNDF. Maybe another time :) github.com/lisyarus/webgpโ€ฆ
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Jakub Tomลกลฏ
Jakub Tomลกลฏ@jakubtomsu_ยท
the crazy part is your SIM card can install and run simple apps, update firmware and do all sorts of other communication with the provider without your phone even knowing
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ChunkDev ๐Ÿฆ‹
ChunkDev ๐Ÿฆ‹@ChunkDevยท
Finally texts on cars Behind the scenes this requires separate mesh data for text which uses its own texture and shader. But the user will never see that part. #gamedev #indiedev #chunkcity #ad
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Nikita Lisitsa
Nikita Lisitsa@lisyarusยท
Got an idea on how to simplify that, though!
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Nikita Lisitsa
Nikita Lisitsa@lisyarusยท
What a lovely thatched roof model! It would be a shame if it was composed of 46 separate copies of 11 different reusable mesh pieces, wouldn't it? It also seems that I'll need like 5x more of these to accommodate all possible roof geometries ๐Ÿฅถ #indiedev
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yfundev
yfundev@yfundevยท
@tsoding mista tsoding, when are you making your own lang
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ะขsั„diะธg
ะขsั„diะธg@tsodingยท
I really like how my latest Jai stream aroused so many Odin fans. I should program in Jai more...
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Zeljko Kos - Making Pompeii: The Legacy
City-building is coming to life in Pompeii: The Legacy! ๐Ÿ›๏ธ Here's a glimpse of the evolving UI as I work toward a fully playable experience. Every detail brings us closer to the ancient Roman world! What do you think so far? ๐Ÿ‘€โœจ #IndieGame #CityBuilder
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Elijah Anderson
Elijah Anderson@SoundsLikeEliยท
@ChunkDev Absolutely loving the Tower of Babel in the distance
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ChunkDev ๐Ÿฆ‹
ChunkDev ๐Ÿฆ‹@ChunkDevยท
In gamedev there's this saying that you don't really own your project until you implemented a custom particle system for it #gamedev #indiedev
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