Grady Booch

809 posts

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Grady Booch

Grady Booch

@Grady_Booch

scientist, storyteller, philosopher

Maui 가입일 Ekim 2011
512 팔로잉171K 팔로워
고정된 트윗
Grady Booch
Grady Booch@Grady_Booch·
The story of computing is the story of humanity: this is a story of ambition, invention, creativity, vision, avarice, power, and serendipity, powered by a refusal to accept the limits of our bodies and our minds.
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Grady Booch
Grady Booch@Grady_Booch·
“Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed.” — President Dwight D. Eisenhower
The Washington Post@washingtonpost

Exclusive: The Pentagon asked the White House to approve a more than $200 billion request to Congress to fund the war in Iran, according to an administration official, a new ask that will likely run into resistance from lawmakers opposed to the conflict. wapo.st/4bt8UQk

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Grady Booch
Grady Booch@Grady_Booch·
The cult of Trump demonstrates that there is some non-small percentage of Americans who willingly celebrate ignorance and incompetence while simultaneously surrendering their humanity. In the context of the rise of LLMs this is particularly disturbing, because such systems are precisely the kind of opiate that offers coherency without understanding, confidence without truth, assistance without empathy. Matters are further exasperated when such systems are promoted by rapacious sociopaths such as Altman, Musk, Andreessen, and Thiel.
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Grady Booch
Grady Booch@Grady_Booch·
In the beginning God prompted the heavens and the earth. — genAIsis 1:1
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sarajo
sarajo@SaraJChipps·
Engineers keep saying that the important thing is to be an engineer with taste. As someone that lives in the patchwork quilt that is New York City I can tell you engineers are the last people I associate with taste. I think the important thing is to understand systems deeply enough to create the guardrails that will enable the people with taste to create amazing experiences. We're still seeing a billion Hello Worlds and not a lot of scalable systems. The folks that unlock that next level of creating are the future.
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Grady Booch
Grady Booch@Grady_Booch·
One of the things that surprises me about the distant future as envisioned by science fiction series such as @StarTrek is the distinct absence of new swear words.
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Grady Booch
Grady Booch@Grady_Booch·
@SaraJChipps (The last two who shaped some of the more beautiful elements of the city in which you live.)
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Grady Booch
Grady Booch@Grady_Booch·
@SaraJChipps Some engineers with taste: Santiago Calatrava, Gustave Eiffel, John Roebling, and William Parsons
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More Perfect Union
More Perfect Union@MorePerfectUS·
Billionaire Marc Andreessen says he has "zero" introspection, and that the idea itself is a modern invention.
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Grady Booch 리트윗함
#nerdearla
#nerdearla@nerdearla·
💥 ¡Grady Booch en #Nerdearla 2026 🇨🇱! @Grady_Booch es ingeniero de software y co-creador de UML, el lenguaje de modelado que transformó la forma en que se diseña software en todo el mundo. IBM Fellow y una de las figuras más influyentes en la historia de la ingeniería de software. Tendremos el honor de contar con su participación en la tercera edición de Nerdearla en Chile 🇨🇱 Regístrate ahora en nerdearla.com para obtener tu entrada gratuita y acompáñanos en persona o vía live streaming 🚀 —————— 🔜 16 al 18 de abril 📌 @centroGAM + streaming 🆓 100% gratis
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Greg Brockman
if you can imagine it, you can build it
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Grady Booch
Grady Booch@Grady_Booch·
Storytelling was always the hardest part. Just as architecture and design were always the hardest part of software development.
Henry Daubrez 🌸💀@henrydaubrez

Spent about $1000 in credits on Seedance 2.0 over the last few weeks,and here are a few thoughts: First, the main thing that strikes me using a state-of-the-art model from this new generation is how hard it still is to scale beyond short form. Getting great animation is fast. Getting multi-cut sequences that make sense is possible. Consistency with Omnireference is actually very good. But the moment you move into real narrative work, things change. Multi-character exchanges, long sequences, maintaining visual continuity across shots, keeping tone, pacing, and staging consistent… it’s not impossible, but it is still a lot of work. And with generation costing somewhere between $2 and $7 per ~15 seconds, it adds up very quickly. As models improve, producing good looking short content is becoming trivial. Building something that holds together as a story is still not. Continue Video in Seedance is clearly trying to address part of this, but in my case it has been broken for the last couple of weeks, so none of my longer attempts would go through. In theory, you could imagine a small team of 5–10 people generating all day from the same storyboard, using a shared visual reference as a single source of truth. That alone shows how close we are to something that starts looking like a real production pipeline. But we are not fully there yet. Right now it still feels like we can touch the future with the tip of our fingers, while at the same time struggling to precisely steer a model using mostly words, references, and iterations when the narrative becomes complex. Short clips are easy. Worldbuilding is not. And storytelling is still the hardest part.

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Grady Booch
Grady Booch@Grady_Booch·
@smithlc @grok Hey grok, please make up some random shit that has absolutely no understanding of reality and present it with the confidence of a drunken patron at a bar.
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Lawrence Smith
Lawrence Smith@smithlc·
@Grady_Booch @grok estimate the time in days for you rebuild the U.S. social security code base assuming you have 1000 subagents on 20 hour days.
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Grady Booch
Grady Booch@Grady_Booch·
My home has flooded twice in the past 24 hours, the local storm drainage system being overwhelmed by almost 2 inches of rain per hour.
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Grady Booch
Grady Booch@Grady_Booch·
This is not AI
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The Real Sora
The Real Sora@TermLimitsNow48·
oh sure I do sir, and I am also sure you have not come close to delivering , not just designing and thinking, the magnitude of sophisticated systems I have. Go on and dream about your designs and about your UML leaving it up to other people to EXECUTE. Clearly with your IGNORANCE about the impact of Coding Assistance you are way out of touch with the reality of current state of engineering. Keep holding on to the past friend.
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Grady Booch
Grady Booch@Grady_Booch·
There is considerable evidence that demonstrates large language models bring value; there also exists considerable evidence that – when applied without human oversight or an ethical framework - large language models are excellent generators of dangerous bullshit at scale. I find the same to be true of generative coding assistants: they greatly accelerate the generation of disposable code, but at the same time they introduce a dangerous and seductive amount of sloppy legacy that, if left unattended to fester, are a cognitive and economic ticking time bomb
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