Max Kaspersson
3K posts

Max Kaspersson
@KasperssonMax
Hallå, I am Max and i do game dev, used to make armors and other knick-knacks for Mordhau.
Landskrona, Sverige 🇸🇪 가입일 Mayıs 2019
538 팔로잉112 팔로워

@telqraft This used to happen more to me when I weighed more, the thighs being wider meant more friction between them.
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@DeanTTraining i tried modifying this and making the legs go into almost a 90 degree angle when fully extended down, essentially removing all hip tilt from the movement, i've never felt such a burn in my abs before.
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@FitnessGuide0 If someone pulls full stack on rear delt like that they are a god among men
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@de3dsoul Every game comparison on twitter is apples and oranges
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@flassari Sorta curious if this works with level instances, I noticed the system requires an open world level?
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What's this? Info on Unreal's next-generation terrain solution? 👀
Full 3D, enabling overhangs and tunnels?!
Multi-user non-destructive modifiers, and it can still import heightfields?!
Both Nanite and trad LODs 🤯dev.epicgames.com/community/lear…
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@flassari God damn it, I just made a system for merging terrain meshes into a level just for the overhangs. Good news nontheless!
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@DudespostingWs Is tipping to the side that bad? I'd imagine it disperses more force than if it just absorbs it. I get it then leads to problems getting out of the car but it seems preferable to me.
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Max Kaspersson 리트윗함

@joeroganhq What's the problem with this? It seems like a good way to tech people who are starting out, I could even see this being useful for me sometimes. Even experienced lifters get out of rythm sometimes when fatigue sets in.
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@ourmartyredlady I honestly think he makes a pretty good point, I love the game but it's not perfect
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@InternetH0F One of the first signs you see that someone is inexperienced in the gym is when they bench press with clamps on.
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@ArtOfPilgrim Most of your "brilliant ideas" are feature creep.
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