Marzipas
1.8K posts


I do like Dire Marsh sponsored quite a lot
BR jokes aside, I would like to see it “beefed up” somehow and made permanent, but I’m not sure how to do that without upsetting the economy. Not great to play a whole round with very little to actually loot and use there. But it’s not like you can just buff all the loot on one map and mode since it can be used everywhere
Obviously a Perimeter version would happen. Outpost with reduced rewards/mechanics? Randomized sponsor kits? Some items restricted for exfil but can make rounds more interesting? Tough to meld modes together
Curious what people think
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@MarathonCodec No solo queue is hot garbage, are solos just going to be left out of everything now?
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'Dire Marsh Sponsored' Queue is now LIVE! #Narathon
• Zone access requires all Runners to have a 0 credit loadout value or less.
• The zone is Rook Restricted.
The 'Experiment' will run for approximately 2 weeks.


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.@WWEBigE and @Rosenbergradio give the top questions they want answered at #WrestleMania 👀
Stream both nights of #WrestleMania on April 18–19 on the ESPN App with an ESPN Unlimited plan.
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UPDATE: FREE KIT FRENZY - EXPERIMENTAL QUEUE - DIRE MARSH SPONSORED
Thank you to all of you who participated in the Duos Experiments we've had over the past few weeks. We're currently working on making duos a real feature in Season 2 and are diligently working on delivering that to all of you who are eagerly awaiting its return.
ABOUT EXPERIMENTAL QUEUES:
The experimental queue is a time limited queue that allows us to preview features in development with you, often with a less-than-complete feature set. This queue allows the Marathon development team to learn and obtain feedback that helps us deliver a more completed feature set down the line. For the sake of queue health and focus we only run one experimental queue at a time. Once we have learned enough to understand our next steps for this feature, we start work on finalizing the feature and move on to the next experiment. Your participation in any experiment is greatly appreciated and is very helpful to us in developing features down the line.
THE NEXT EXPERIMENT:
What happens when you bring a knife... to a knife fight? For our next experiment, starting Wednesday, 4/15 at 10AM PT, we will be enabling the Dire Marsh - Sponsored Queue. This is a new experimental queue that is focused on learning a bit more about our early gear ecosystem. In this queue all players will enter with a free sponsored kit and be challenged to use what they find on Dire Marsh to upgrade themselves and get out! Details below.
DIRE MARSH SPONSORED
Details: The experiment will run for approximately 2 weeks, from 4/15 @ 10AM PT to 4/29 @ 10AM PT. We may change the end timing depending on anything we discover along the way that might warrant us to make an adjustment.
--You will only be eligible to enter the queue if you (and your crew) have a free sponsored kit (white tier) equipped.
--You can enter as a premade duo (crew fill off), premade trio, or crew fill into a trio.
--The queue will only be for the Dire Marsh Zone.
--To enter this queue, you can select "Dire Marsh Sponsored" from the zone list.
What we will be observing and looking to understand:
--How the game plays out with low fixed set gear conditions and caps.
--How the zero to hero play works in low starting set gear conditions and caps.
--Any technical issues that arise.
There are many other changes and additions coming on Wednesday 4/15 PT as well so stay tuned to learn more from the Marathon Discord, and across all the social channels for MarathonTheGame / MarathonDevTeam. Thanks everyone. We appreciate your passion and all the commitment you have to providing us feedback and helping us learn more to evolve Marathon!
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@MarathonDevTeam I thought Vandal was getting actual buffs like recon not a cooldown reduction lmao
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@MarathonGG_ distinct lack of orion - his design and voice was cool asf and then he just never appears again lmao. imo arachne should have been a uesc faction instead with orion as the vendor.
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@SpawnYaardReply Calling boss fights a puzzle to try and excuse how shit they are is wild
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Crimson Desert tips for those who are in the early game (25 or so hours).
I'm 100+ hours in and you may find these helpful. (More tips in the comments for 50+ hours folks)
1. Bosses are puzzle, think smart not hard.
2. Performing a successful parry regenerates stamina.
3. Inventory management is a struggle early on, do vendor requests to open more slots.
4. You can only steal stuff if you have a thief mask on, do the 1st bounty to get it
5.Your sword has a "Blinding Flash" ability (L1 + R1). Use it from high vantage points to reveal artifacts & fast travel
6. Your camp unlocks in chapter 2, try to focus on camp quest as much as possible.
7. Ringing the bell in local towers is the primary way to clear the fog on your map
8. Instead of looting individual items, hold the loot button while moving around to pick em all or get a pet
9. Get to chapter 4 soon to open up your resource production through comrades at camp
10. Small bones is probably your best option to adopt a pet
11. Look for stacked rocks around water fall, If present then use thrust attack to get in.
If you read this far, your follow is very much appreciated 🫡
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@SynthPotato Because the only thing it does good is exploration which only gets you so far.
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Still can’t fathom how this game got 4/10s from reviewers.
LUCKYY10P@LUCKYY10P
Crimson Desert players have discovered that there are military parades in the game. Credit: Her0_0f_time
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@PaulTassi @Forbes Its really really weird how quiet bungie are on this vs everything else re Marathon. Especially how up front they were pre launch about how hard they would be on cheaters.
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@owenjonesjourno do you honestly think someone asking him that question would have any tangible impact on anything other than another day of headlines before we move onto the next shitshow?
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Why are no journalists asking Trump if he is threatening to use nuclear weapons?
He's repeatedly made what sound like nuclear threats.
So why isn't he being asked this basic, very important question?
Aaron Rupar@atrupar
Trump: "The entire country could be taken out in one night. And that night might be tomorrow night."
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@Frankschoo1 @Grizzlymoose92 @PaulTassi My guy this is like one of my fav games I've ever played and I say this as one of the biggest doubters before it released. I have no interest in lying about my negative experiences
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was absolutely not prepared for the comparison game this time
Math Rock@MathRockSucked
how is he going to pay rent when the steam charts trend dies down?
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@Grizzlymoose92 @PaulTassi idk I'm UK based and it sometimes takes upwards of 5mins at its worst. Other than that I'm OK, thanks.
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@Marzipas @PaulTassi ? I find games in less than 10 seconds on off peak times. You ok?
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@Ziegler_Dev any word of solos on cryo? i can wait however long it takes but it would be nice to know whether it is actually going to happen or not
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DUOS UPDATE: A CANDLE LIT DINNER ON OUTPOST
We're learning a lot as we go through our duos experiment and so we're moving on to outpost to see how runner pairs do when getting drenched by molten rain! Starting this Wednesday (4/1) at 10am PT, we're going to disable duo queue on Dire Marsh and enable Outpost for Duos.
Details below:
- On Wednesday 4/1 at 10am PT we will disable "Dire Marsh - Duos" and enable "Outpost - Duos" Queue.
- Players in pre-made duos will be able to queue into Outpost - Duos. Matchmaking into a duo pair will not be available.
- This experiment will run for 1 week, ending on Wednesday 4/8 at 10 am PT.
What we will be watching / listening for:
- How pvp and pve encounters play out
- How puzzle mechanics work on the map work in duos
- Any technical issues that occur
Thanks to everyone who has been participating in the duos experiment so far. It's been valuable to observe the data and hear the feedback. We'll continue to beat it up, iterate, and update you as we evolve it.
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@CrimsonDesert_ Please please please add a run/walk toggle and a hold to sprint option on pc, being forced into a walk every time you hit a rock is awful
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Fellow Greymanes, Patch Version 1.01.00 is rolling out.
This patch adds 5 summonable mounts, decreased loading times for fast travel and revival, some adjustments to controls as part of our ongoing efforts to improve the game's keyboard/mouse and controller experience, and more.
Version 1.01.00 is available on Steam. PlayStation, Xbox, Mac, and EGS will follow at a later time, and we'll provide an update in the notice below once they are available.
Read the patch notes here: pearlabyss.info/41xJAUC

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@PaulTassi Honestly its not the glide length that bothers me, its the huge pause between you actually deploying the glider and then moving that feels cumbersome.
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Glide length already got buffed once from the review period. Man we were playing quite the version
Adio@Adiofreak
Please stop bitching about the glide in Crimson Desert and go level up your damn stamina. You are 2 hours into the game with no stats. Shut up nerd.
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