Marathon Development Team

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Marathon Development Team

Marathon Development Team

@MarathonDevTeam

News, updates, and insights from the developers of @MarathonTheGame 🐛

Tau Ceti IV Katılım Kasım 2024
5 Takip Edilen42.8K Takipçiler
Marathon Development Team
Marathon Development Team@MarathonDevTeam·
Our recent "mic check" Crew Fill test in Sponsored Dire Marsh has been yielding positive results, and as such we've now rolled it out for all of the other non-Ranked queues. Worry not, we'll follow-up about Ranked on a later date as we continue to roll this feature out. Let us know what you think! 🗣️🎙️
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Marathon Development Team
Marathon Development Team@MarathonDevTeam·
We've identified an issue with the Ares Prestige Magazine Mod perk "Impact Shockwave" and will be temporarily disabling it while we investigate. This change only affects the explosive rounds perk. The increased range and magazine size will still apply. Sorry for the inconvenience. We’ll share an update as soon as we have more information.
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Marathon Development Team
Marathon Development Team@MarathonDevTeam·
We’re currently looking into an issue causing the Sponsored Dire Marsh queue to be unavailable. Thanks for your reports, we’ll update you as soon as we can! UPDATE - Issue resolved and the Sponsored Dire Marsh queue is now available!
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Marathon Development Team
Marathon Development Team@MarathonDevTeam·
As we get deeper into Season 1, we've been monitoring your feedback around the current combat sandbox closely. We wanted to talk a little about a few of the topics we're seeing frequently from the community, and some updates we're planning. 💣Too Many Grenades A big topic in the community right now is that it's not a good experience to open up a fight only to be barraged with dozens of grenades. We're looking to push some changes to stock counts and stack sizes before the end of the season. We're keeping an eye on the overall usage of equipment and will make additional changes as necessary. 🪙Gold Ares Railgun The Ares railgun with a Prestige mod being able to one-shot Runners with purple or gold shields is unintentional, and we'll be issuing a fix in a future update. We want it to feel strong and fun to use without being so effective it becomes overly frustrating to play against. 🔫WSTR Damage Nerf The WSTR damage nerf was a temporary nerf and we just released a more nuanced set of changes earlier today in Update 1.0.6.2. While we aren't looking to change the two-shot breakpoints, the WSTR indeed took a bigger hit than we were intending with the temporary nerf and we intend for this change to put it in a better place. It should have similar effectiveness against AI as before the nerf as well have less damage fallout at range. Go try it out and let us know what you think. We appreciate everyone's input, please keep it coming.
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Marathon Development Team
Marathon Development Team@MarathonDevTeam·
We're aware of and investigating an issue introduced in update 1.0.6.2 that is incorrectly displaying Runner eliminations on the HUD. We'll share an update when we have one available. Thank you for your reports!
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Bungie Server Status
Bungie Server Status@BNGServerStatus·
We identified an issue causing an increase in TAYBERRY errors in #MarathonGame when trying to queue in the Ranked playlist. We just issued a fix that resolve these errors.
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Marathon Development Team
Marathon Development Team@MarathonDevTeam·
We’ve rolled out a small update to Sponsored Dire Marsh's Crew Fill: if you’ve got your mic on, we’ll now do our best to match you with other players using voice chat too. If you're in the mood to chat, we want to make sure you're able to coordinate with like-minded Runners. Let us know how it’s going!
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Ziegler
Ziegler@Ziegler_Dev·
We're looking at trying out some adjustments to pacing on Dire Marsh that we want to test through the experimental queue. As we've been tracking Dire Marsh over the season, we've felt that at times it can feel a bit crowded, leading to some issues where collisions between players happen too early especially around certain regions in the map. As a result we're going to try something on Sponsored Marsh where we'll be reducing the max crew size by one crew and observing to see how the pacing of the matches play out and how in general it feels to have a little bit more wiggle room for players. DETAILS: - Change is already live as of 4/22 3PM PT. - Maximum crew count for Sponsored Dire Marsh will be reduced by one crew. Thanks everyone, as we roll out this change we'll be looking for continued feedback alongside play observation to help us see how this change plays out, so let us know how it's going out there in the Sponsored Marsh!
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Marathon Development Team
Marathon Development Team@MarathonDevTeam·
In Update 1.0.6, we made a loot adjustment to the Security Clearance 5 room after the Compiler fight that didn’t make it into the patch notes - the change was: ➡️ Biotoxic Disinjector now has a low chance to drop in this room ➡️The loose Hyphatic Gel ammo drops in this room have been removed ➡️A Compiler Ganglion salvage drop has been added to the Security Clearance 5 Room This effectively reduced Biotoxic Injector availability there from 2 guaranteed to a chance at 1. Apologies for the confusion here. We’ll be watching how this feels in Cryo and share any additional updates we make in the future.
Marathon Development Team@MarathonDevTeam

Some missed additions for our 1.0.6. patch notes: ➡️ Refreshed icons for cores, implants, and chips to add visual clarity. ➡️ Signal Jammers are now purchasable from the Armory. ➡️ Added a new “toggle to open” voice chat option, so players can turn Proximity Chat and Team Chat open with one press and close it with another.

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Marathon Development Team
Marathon Development Team@MarathonDevTeam·
Amending a missing patch note from 1.0.6.1: ➡️ WSTR Combat Shotgun, MIPS Slug Converter Mod: Adjusted long range slug performance to rein in extreme outlier kills and to align with the overall damage reduction, while we work on a more comprehensive balance pass. For additional information on the WSTR tuning, please see @Ziegler_Dev's post: x.com/Ziegler_Dev/st…
Marathon Development Team@MarathonDevTeam

x.com/i/article/2046…

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Bungie Server Status
Bungie Server Status@BNGServerStatus·
[#MarathonGame] Maintenance: Update 1.0.6.1 🚀Marathon Login is being brought back online and will be available momentarily. REMAINING TIMELINE 🔚Maintenance End: ~9 AM PDT (-7 UTC)
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Marathon Development Team
Marathon Development Team@MarathonDevTeam·
As Joe mentioned below, we tracked down and fixed the regional matchmaking issue that was routing a small set of players into the wrong matches, leading to some rougher lobbies. That fix is live with Update 1.0.6.1. Thank you for flagging this so quickly - your feedback always helps. If we make any changes that impact your gameplay, like with matchmaking, we'll continue to let you know.
Ziegler@Ziegler_Dev

Matchmaking is a complex series of wires and circuits trying to connect players to give them the best time to match while also providing quality matches. In that complex nest of things we found a bug related to regional matchmaking that is affecting a very small set of players that is unintentionally putting them in matches they’re not supposed to be in. We’re prepping a fix to get in for Tuesday morning 4/21 PT to fix this. Thanks for helping us find this, we’ll work on smoothing it out.

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nouichi
nouichi@noui_nono·
It is done. not sure how I feel about it the more I look at it #marathonthegame
nouichi tweet media
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Ziegler
Ziegler@Ziegler_Dev·
Matchmaking is a complex series of wires and circuits trying to connect players to give them the best time to match while also providing quality matches. In that complex nest of things we found a bug related to regional matchmaking that is affecting a very small set of players that is unintentionally putting them in matches they’re not supposed to be in. We’re prepping a fix to get in for Tuesday morning 4/21 PT to fix this. Thanks for helping us find this, we’ll work on smoothing it out.
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