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MyMoonEnt
130 posts


@Void_The_Null @KaiXCreator So far eggcelent! Wrapping it up slowly and focusing on playtesting bughunting now
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@dirkmystery I always add some dithering/grainy noise with pixelization, makes it pop off better, try that
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@quantusdynamics @levelsio @threejs @spacetime_db @sveltejs @threlte Start by generating each little part on its own, then generate textures, then combine each part in blender! dont try to create the full map at once! after that play around with lightmaps to get that depth feeling!
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@MyMoonEnt @levelsio @threejs @spacetime_db @sveltejs @threlte How do you make such great maps? What are you using?
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