Flow - Bubbits

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Flow - Bubbits

Flow - Bubbits

@TeamFlowOfcl

On a quest to create the best Bubble Shooter game that ever was. Watch me succeed or fail at https://t.co/JqxC6BeAYK or https://t.co/FmLeNjE5ZO

Germany 가입일 Haziran 2014
264 팔로잉332 팔로워
고정된 트윗
Flow - Bubbits
Flow - Bubbits@TeamFlowOfcl·
Bubbits Demo Update 6 - out now! VS Mode is back! New announcer! Seals to collect! Double Adventure content. Accessibility Mode. Chill Mode. New Power up. Duel event. Localization in 9 languages. Party via lobby ID. Come play! #solodev #arcade #indiedev #indiegame #gamedev
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Flow - Bubbits 리트윗함
The InBetween | Wishlist on Steam!
As an indie dev, I've reached out to many marketing agencies, publishers and events for a chance to show my game, only to just get a "No". Ngl, I'm really tired of applying. I just want to get back to finishing this fun game for me and the small people waiting for it.
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Flow - Bubbits
Flow - Bubbits@TeamFlowOfcl·
For the first time ever, I have been recording a voice over for a little video we are working on. Maybe it's nothing special for most people, but doing it for the first time to not just write to the world but speak really feels like a big change #gamedev #indiedev #indiegame
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Sam | Ed Tile Editor Out Now!
@TeamFlowOfcl D3D11 by itself doesn't add much value. It's a foundational step towards being able to make the game more maintainable, faster, more polished and bug free.
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Sam | Ed Tile Editor Out Now!
Porting/rewriting Command and Conquer Generals from D3D8 to D3D11 update: - Terrain maps look good, some soft blending. More work needed. - Disabled UI buttons, circular building progress effect, some object selection and mouse events implemented. - Some shadow and lighting implemented. - Basic water systems implemented. - Scaffolding, vehicle trails, team colors on models, skybox implemented. - Radar implemented, needs some bug fixing. - Some shroud, fog of war and far object darkening implemented, but needs improvement. Still need to improve water (bump map, reflections, waves, soft edges, etc.), the road system, snow, dynamic lighting and so on.
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Flow - Bubbits
Flow - Bubbits@TeamFlowOfcl·
@PondsideGames I'm not sure what is in your pond, but I think I'd like to have some of that too!!
GIF
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Pondside Games
Pondside Games@PondsideGames·
@TeamFlowOfcl You are producing a management simulator focused on liquid ozone cylinders within the market space of a futuristic New Guinea.
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Flow - Bubbits 리트윗함
Colyseus ⚔️
Colyseus ⚔️@colyseus·
Colyseus: ✅ <40KB gzipped (SDK) ✅ Free and open-source ✅ Web, Unity, Godot and more ✅ Self-host for free ✅ No paywalled features ✅ No usage limits ✅ No registration ✅ $0/year per seat ✅ 100% hackable ✅ 100% yours forever ✅ Pairs great with @threejs
Three.js@threejs

Three.js: ✅ 175KB gzipped ✅ Plain JavaScript ✅ Desktop, Mobile, VR, AR ✅ No shader pre-compilation ✅ Instant web deploy ✅ Wrap for Steam/App Stores ✅ Huge open-source ecosystem ✅ LLM friendly ✅ No registration ✅ $0/year per seat ✅ 100% hackable ✅ 100% yours forever

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Tanner Maxwell
Tanner Maxwell@TannerMaxwellgd·
Incremental game about running a tavern with a dungeon below Should the adventurers be signing a liability waiver or am I going to get sued?
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Flow - Bubbits
Flow - Bubbits@TeamFlowOfcl·
Ok ok Spotify, you got me, maybe I do listen to a lot of @tobyfox tracks. I need to talk to that man about doing a collab someday™. The Deltarune OST to me stands with GOATs like SNES classics A Link to the Past and Donkey Kong Country 2. Banger density way too high
Flow - Bubbits tweet media
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Against the Grain | hippitypips
🍞 Chanelle shows off something she's been working on to spice up the environment for the player in Level 1! 🍞 ❔ Is there anything about this process you're curious about? Post your questions here! 🎮 Against the Grain is made with @unity; animation made in Krita.
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Flow - Bubbits
Flow - Bubbits@TeamFlowOfcl·
@musyasugyo Aw man I feel that. The most interesting thing to me is: Neither did Titanfall 2. When they shifted to just having a 3rd person embark titan animation, immersion got ruined.
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ℤ ❖
ℤ ❖@musyasugyo·
It's been about a decade and still nobody has made a multiplayer shooter that's a fraction as electric or emphatic as Titanfall, where moments like this are a dime a dozen.
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Flow - Bubbits
Flow - Bubbits@TeamFlowOfcl·
@TynanSylvester I think venturing into the unknown has lead to interesting things throughout the decades I have been playing games Tynan. I do see your point though
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Tynan Sylvester
Tynan Sylvester@TynanSylvester·
It's underappreciated how little freedom you have while designing a game. You can't just make what you want. You have to to make what works, and you don't get to choose that.
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Flow - Bubbits
Flow - Bubbits@TeamFlowOfcl·
@KenneyNL @itchio I had that feeling sometime last year when i tried to google for an image of an illustrated scene I saw sometime ago. it was just 90%+ AI generated images (maybe because their metadata filled what i googled better than most real images?!). I felt like something was taken away
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Kenney
Kenney@KenneyNL·
Unfortunately, @itchio is overrun by slop. The assets are slop, the tools are 'vibecoded'. It's an endless stream of spam which takes away visibility from great human-made creations. It's honestly just a sad state, anything you can do - itch?
Kenney tweet media
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Ed of Legend 🎮
Ed of Legend 🎮@edannunziata·
The world needs Ecco the Dolphin. 🐬
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Ed of Legend 🎮
Ed of Legend 🎮@edannunziata·
Being the very first, I follow all indie game devs, especially solos and pairs! These are my people! Folow me back! 🐬
Ed of Legend 🎮 tweet media
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Flow - Bubbits
Flow - Bubbits@TeamFlowOfcl·
Waking up on a Sunday. Dad tells me game didn't work for him. Looking into logs. See tons of server restarts. Ohhh no. Scrambling to understand what's wrong. Found it. Patching server. Sunday! #gamedev #indiedev #indiegame #live
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