Frosty 리트윗함
Frosty
156 posts

Frosty
@_Forsty
Game dev - Working on 3rd person survivors like
Canada 가입일 Haziran 2012
1.4K 팔로잉581 팔로워
Frosty 리트윗함

Frosty 리트윗함

🚨NEW DOC ALERT🕹️
Our Disco Elysium series continues with a 72 minute deep dive into Writing. From how characters were created, to the tech the team used, the collaborations between writers and editors, and the struggles they had along the way.
WATCH: youtu.be/fpjHZc9bbFk

YouTube

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Frosty 리트윗함


Arc raiders not even nominated for audio design is absolutely insane
#ArcRaiders #gameawards2025
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@_Forsty @thomasbrushdev I’ve had one for almost 2 years and post videos from it on here often ..
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Frosty 리트윗함

Saw transformers one animation movie, pretty good, almost gives a push to prototype some game stuff with mechs 🤩 #gamedevelopment
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Frosty 리트윗함

@GameDevMicah I’m really curious what is the main advantage of going with UEFN for a business perspective, would it be basically creating a Fortnite mod that could potentially be a hit and get royalties off of it ? It has technical limitations comparing to Ue right ?
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@_Forsty I think a single focus is best…. And staff is the answer, with focus. I’ve over extended myself with UEFN, UE, consulting, plugins and gamedev. 😍🥰🤩🤯🤯🤯
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@GameDevMicah For RnD stuff though I absolutely love spending time there and there
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@GameDevMicah Thank you for your answer ! Yeah I saw some stuff on deterministics systems in newer versions, will definitely try that !
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@_Forsty Sleeping particle positions, and perhaps use predictive or what’s it called… well a non random distribution for events. It’s a new feature to try and sync particle systems without syncing each particle each frame.
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@OverdrawXYZ This is amazing ! I thought you were using Niagara for your earliest versions though ? It looked to be working, any reason why you went away from Niagara based system ?
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Working on getting some polish on this turd. Enemie animations done with VAT - sampled at 60fps. Powered by #ue5 and @ajmmerten's amazing #flecs API.
Gibs are generated with a custom Houdini tool i'll expand on later, maybe. :) #indiedev #indiegames #screenshotsaturday
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