
Chase
183 posts

고정된 트윗

Welcome to Grimoria! A PvEvP Extraction Game mode inspired by Dark and Darker. Playtest 2 is near!
Join the discord to get involved! #Hytale #darkanddarker #HytaleModding @Simon_Hypixel
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@VEsoterica Yao! I just did a mac port yesterday. I was looking at the textures like “man was the game always this way or is my graphics rendering broken” hd textures was something I was wondering about…. I really don’t want to get distracted but man oh man, I wonder if I could port PKMN XD
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Now that the dust has settled on the first GameCube to PC port let's talk about HD textures, an easier set up and more updates! Animal Crossing PC port made better (vid in reply) #gaming #gamingnews #Gamecube #animalcrossing

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Someone submitted a PR to my fork of the 64 bit version of the decompiled GameCube Animal Crossing. Arch and MACOSX confirmed working 🎉 github.com/chasem-dev/ACG…
I submitted a PR to the main fork but tbh with how many changes I blindly made, I would understand if it’s denied
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@Duey0x0 I honestly have no idea, PS1 looks to be 32 bit, so my changes for mac likely aren't helpful. I think the biggest constraint is making sure the source code has a translation layer for PS1 rendering, the current repo translates the game cube api to a PC openGL port.
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Houses fixed, honestly, I think it's fully playable now, but I don't intend to play it. I think I'll consider this a success and probably not touch it!
Chase@chasemdev
Here's a longer, better, more feature complete Animal Crossing video on my M4 Mac :) House loading is the only issue now!
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Here's a video demo of the Decompiled Animal Crossing repo running on my M4 Mac, this migrates from 32 bit to 64 bit. Almost functioning! Source is here, not sure how much more i'll do!
github.com/chasem-dev/ACG…
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@stephenjayakar Opus 4.6 plan
Here's the full original plan used to begin execution, this lead to a chain of trial and error feedback loops.
hastebin.com/share/xididesi…
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@stephenjayakar Trial and error, brute force, feedback loop with Claude Code!
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@Dimillian Here's the full original plan used to begin execution, this lead to a chain of trial and error feedback loops. hastebin.com/share/xididesi…
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@chasemdev Surprised and did you steer anything or did it planned itself?
Maybe I should have left mine longer but it was really struggling to fix for 64 bit between each run
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@Dimillian About 800 million tokens, I would say maybe 5 hours of my time in total. It’s not quite active prompting, I usually just send a major prompt task then come back after 20-30 minutes.
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@chasemdev So how much did you steered the agent for that to workV
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@chasemdev @Dimillian For me it works good on pc. Also there is someone on x porting it to macos
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@chasemdev How did you do it? Is it fully 64 bit native or roseta?
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