

金晩
2.6K posts

@melodicgin
Indie Dev building GAAP (Open Source Finance). Stack: Go, Next.js, gRPC. Focused on clean architecture and high performance. Cat lover.




最近开始尝试 copilot-cli,我觉得这是最不折腾的、可以替代 claude-code 和 codex 的、适合绝大多数人的 Coding Agent 了。10 美元的订阅费不贵,无门槛使用,也不会封号,用量体感很大(300 Premium Requests),关键是一次订阅,能用所有模型…我觉得新的「量大管饱奖」要颁发给 Copilot。



OpenAI 计划开始收紧用量了,第一步就是把 Code Review 的 limit 统一算进 Codex Usage limits 里(之前是单独算的)。这意味着一旦你用到 Code Review,用量会消耗的更快。4月开始,那个「量大管饱」的 Codex 要成为历史了。


I am having a lot of fun with this ThreeJS game. Will probably be spending more time on this cosy flyer game for #vibejam And btw, shaders are awesome! I highly recommend anyone building a 3D game to add some shaders to make your game look good. Here's a quick primer on the different types of shaders you can tell your AI to level up your game's graphics: - Noise-based shader for water refractions or shimmer - Fresnel shader for a nice rim lighting effect on your 3D game objects - Post-processing shader to change your game's color scheme dynamically - Post-processing shaders like the VHS effect that @levelsio use for the Drone flyer game - Shader effect to make the trees sway or objects wobble - and many more uses Shaders are incredibly versatile and useful. I would recommend you to go YT to check out some shader basics videos and come up with more creative uses for them!





