noino🔸
488 posts

noino🔸
@noinodev
cs student. serial experimenter. writing a vulkan game engine in C until i get a job.




bistro slide show. too many triangles. showing off global illumination using colourful glowing cubes again, but ive made some improvements. clear instability over long distances, for which i might fallback to screen space. what a joy to create this for my uni dissertation. vk + c


maybe a novel global illumination solution is what it takes to find employment???? physics lights in a big box. this technique is interesting because the main radiance probe can be as small as 64x64 with minimal quality loss. using a mip chain should give a big performance boost.




greatly improved stability in motion, compared to last time. i went on holiday and read a lot more GI theory + got the OK to write my honours thesis on it. single shot global illumination using panorama space raymarching and radiance cascades, custom C and gaming vulkan engine.

weekday traffic in open dynamics engine and #raylib 9 years of game maker game making and no games! i may be officially off the gamemaker train :( #gamedev



minmax upsampling to try fix depth discontinuity artifacts in SPWI RC, and a little volumetric fog because i needed a break. uni about to start again but i hope i have a little time to keep going :)







