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@XorDev

Shader Artist. Building https://t.co/kaSRjYGvsp

🇺🇸 Katılım Kasım 2014
961 Takip Edilen39.5K Takipçiler
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Xor
Xor@XorDev·
3D Fire in GOLF: f z,d @(70) { f3 p=z*nor(2*C.rgb-R.xyy) p.z+=5+cos(T) p.xz*=mat2(cos(T+p.y/4+f4(0,8,5,0))) d=2; @(6) d/=.8, p+=cos((p.yzx-f3(T,,)*8)*d+T)/d z+=d=.01+abs(len(p.xz)+p.y*.3-1)/9 O+=(sin(p.y/2-f4(,1,2,))+1.1)/d } O=tanh(O/1e3)
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Xor
Xor@XorDev·
@radiofun8 Pretty! I like the depth! Try putting 1.0-exp(-rgb) to quickly tonemap your output colors to the [0, 1] range
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Xor@XorDev·
@Jaenam97 Have you tried some chromatic aberration (subtly)
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Xor@XorDev·
As intelligence becomes automated, purpose, meaning and truth become extremely important, far more important than raw compute power. We NEED Faith in the most high as the sole priority
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Xor
Xor@XorDev·
I don't think intelligence is the bottleneck for society. I think Will might be the bottleneck
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sui ☄️
sui ☄️@birdabo·
just noticed @sama been suspiciously active in the TL in the past few days. imma switch to PRO from claude max if he replies to this.
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Xor retweetledi
Jae
Jae@Jaenam97·
Splitting HoloCube 💠 Volumetric raymarched #glsl shader with recursive subdivision.
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Jasiel Guillén
Jasiel Guillén@Darkensses·
@XorDev Nice design (the code in the video) is it from fragcoord or post-production?
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Xor@XorDev·
Viscosity f2 c = C.xy / R.y*4+R, s = flr(c), i; @(9) c+=cos(++i * c.yx + .1/(s-c) + T) / i O = exp(-3*abs(sin(c.y+f4(,.4,.2,))))
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RayJelly
RayJelly@RayJellyTwitt·
@XorDev One of these days I'd love to learn what each of these variables do, and why
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Analog Dream Dev
Analog Dream Dev@AnalogDreamDev·
@XorDev Thanks for sharing, super useful. Going to be fun to consider some of this in my custom engine.
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Xor
Xor@XorDev·
@SoundSafari_io Click the capture button next to full screen and the select video. Code overlay should be enabled by default! Planning to improve the UI with time
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SoundSafari
SoundSafari@SoundSafari_io·
@XorDev How do I export like this from fragcoord?
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Xor@XorDev·
@ThePrimeagen I would be sad if programming became exclusively recreational
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ThePrimeagen
ThePrimeagen@ThePrimeagen·
I really just like to program Hands on keyboard, music, deeply thinking and enjoying the process
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Xor
Xor@XorDev·
Some notes @awesomefishe For the integral, it's actually a Riemann sum which is an approximation. The derivative is also a finite difference approximation, which approximates better with smaller epsilon. Delta is infinitesimal, but very small in practice. Inverse function missing? It could be helpful to explain limits. Overall it's a nice comparison though for anyone caught on terminology
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