Bozó Attila Bertold - METAXIA

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Bozó Attila Bertold - METAXIA banner
Bozó Attila Bertold - METAXIA

Bozó Attila Bertold - METAXIA

@0atis0

Visual artist and gamedev based in Hungary, made REPOSE and OUT OF THE BLUE. Currently working on METAXIA: https://t.co/79tAl643d3

Katılım Eylül 2017
757 Takip Edilen5.2K Takipçiler
SaikingS - Verho & Bonehold Developer
Reading Vermis got me inspired, and I tried to make a Unity shader that gives a bit of Vermis' look, I wouldn't say is good yet, but I thought I would share some results. (Models are not mine, they are free assets I used for testing here)
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Bozó Attila Bertold - METAXIA
@hobbenhood remakes would make more sense for flawed games (like Daikatana), but the industry mostly remakes games that were already considered great financially it's probably just more convenient when a new remake automatically comes with the high reputation of the original work
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Potatoman
Potatoman@Potatomehn·
@0atis0 Just play the original??????? You can mod everything else!!!
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Bozó Attila Bertold - METAXIA
@notCeoofBased I know, I always played Thief 1 with tex filtering disabled, but I never managed to make it use a smaller color depth I think the remaster in the trailer looks neat, but it seems to lean more towards Thief 2 and personally I like Thief 1's crunchier look more
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NotCEOofBased
NotCEOofBased@notCeoofBased·
@0atis0 You can get a very similar effect from just disabling texture filtering in newdark. The textures in the remaster screenshots just look ill fitting by comparison
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Logan
Logan@LoganleBaker·
@0atis0 Totally deserved! Can’t wait to play it!
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Mouse Man
Mouse Man@justamouseguy·
@0atis0 It ain't the biggest number sure, but 4000 for a small indie dev ain't nothing to scott at Congrats, looking forward to when METAXIA drops!
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Bozó Attila Bertold - METAXIA
I just love the way the game looked in pre-release screenshots, and unfortunately I never managed to achieve the same look by tweaking the game's config files
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