Bozó Attila Bertold - METAXIA

1.2K posts

Bozó Attila Bertold - METAXIA banner
Bozó Attila Bertold - METAXIA

Bozó Attila Bertold - METAXIA

@0atis0

Visual artist and gamedev based in Hungary, made REPOSE and OUT OF THE BLUE. Currently working on METAXIA. https://t.co/LVdEkXU214

Katılım Eylül 2017
746 Takip Edilen4.9K Takipçiler
Hans Jhob
Hans Jhob@HansJhob·
@gameunlocked26 Bioshock infinite should be F tier. There's 0 immersive elements in that game.
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Game Unlocked
Game Unlocked@gameunlocked26·
My immersive sim tier list: Which games would you swap in this tier list?
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Bozó Attila Bertold - METAXIA retweetledi
Luke Vincent | Automaton Heart
Luke Vincent | Automaton Heart@lukewasthefish·
My game 'Automaton Heart' comes out on May 29th
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Bozó Attila Bertold - METAXIA
@DadGoneDigital @kantallive that's more like an issue with the pacing and is beside the point, I just disagree with the idea that storytelling should be *always* excluded from a demo because it's somehow irrevelant to the experience the demo wants to sell you on
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Rakadramon
Rakadramon@DadGoneDigital·
@0atis0 @kantallive A good story hook is one thing if it's an RPG. But if all the demo consists of is 25 minutes of "story" and 5 minutes of actual gaming, yeah.. I'd drop it and forget it. I feel the majority of the time would be much better spent interacting with the mechanics.
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kantal
kantal@kantallive·
heh, I'm not getings this... I'm testing about 300 games monthly - demos, playtest, private builds and devs still can't do a proper demo, so here's 10 things that you need to know, because the real players hate them too. 1. when playing a demo, I don't need the story, intro, I want to see pure mechanics. fighting if it's a fighting game, platforming if it's platformer. adding 5min of stories for those genres if I will play only 5 min of your game is ruining everything. save it for the full version. 2. I hate nonskippable text and videos, like in point 1. I'm here for the gameplay, so instead of watching, I like to feel it, to try it, to convince myself that this is something I would pay for. 3. giving a basic options for the player is a must. like turning off the CRT effects, scanlines, screenshake (I hate this one!), changing resolution, run in background, no minimizing when on other screen (it's for streamers, you will thank me later) 4. no feedback button! this is serious problem, instead of joining 124 discord channel, I want to give you a proper feedback with a private survey - in which you can collect my email for further discussions. 5. demo don't need to be super polished, but for god's sakes, don't put harsh and repeatable sounds into it, because it will do bad first impression 6. it's good to have a proper tutorial but it should be totally optional, especially in the demo where I want to experiment, but you've implemented 20min no-skippable tutorial :/ 7. if you can, do the translation for your demo. this is a sign for the players that you're taking care of them. they will likely add +1 in overall score of your demo and it will help you to get those important wishlists. 8. use steam community hub. make a demo thread. just be there, read the messages, help players and take notes. 9 . not limit your demo to 2 weeks or so, some of us are very busy and there are about 50 great games each week, so your demo will be played eventually, but at later time. give the players time and they will repay you in wishlists 10. update your demo along with the full version, some players are very eager to try first and pay later. you don't need to have this big green button al the time, but blue button on the side will help to decide.
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Bozó Attila Bertold - METAXIA
@kantallive I think there's a pretty wide spectrum between Disco Elysium and Tetris, and if your game's story and/or setting might appeal to some players, why wouldn't you show it off in the demo
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kantal
kantal@kantallive·
@0atis0 only if this is the demo of Disco Elysium or Baldurs Gate 3. None story games doesn't need 5min story intro
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Blansi
Blansi@Blansi93·
@0atis0 Well, great anyway, I enjoyed REPOSE and I think I'll enjoy this one too
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Bozó Attila Bertold - METAXIA
@starhoundstudio I'll keep the immersive-sim stuff to the minimum (otherwise I would never finish this game), but there are some fun things you can already do like opening doors from a distance with an energy bullet
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Starhound Studio
Starhound Studio@starhoundstudio·
@0atis0 Four words and the genre is already telegraphed. The lighting in here is doing immersive-sim work, every shadow looks like it's hiding something useful. 🖤
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Blansi
Blansi@Blansi93·
@0atis0 Is this game tied to REPOSE?
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Bozó Attila Bertold - METAXIA retweetledi
Akupara Games 💫 Indie Games
Akupara Games 💫 Indie Games@akuparagames·
🔪The Day Has Come🩸 IT’S KUMITANTDAY! ‼️Available on PC NOW - Kumitantei: Old-School Slaughter is here to test your wits, resilience, and detective skills in a love letter to 80s & 90s anime that combines all your favorite adventure game tropes. Get it TODAY!
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the Carrie / ADC_AX
the Carrie / ADC_AX@adc_bx·
why does dahlia have a picture of the red pyramid thing hanging on her wall in sh origins
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tibisoft
tibisoft@tibisoft·
@0atis0 Wow, cool, looks really great! Do you use the built-in 3D function of GM?
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Steve Robinson
Steve Robinson@St3ve_R·
@0atis0 Ha I’m literally about to hit this part of my build. Looking really good btw 🔥
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