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Itero

Itero

@0xItero

Optimizing web3 game designs and systems

Katılım Ocak 2025
686 Takip Edilen1.1K Takipçiler
Itero
Itero@0xItero·
@ChudsArmy No. There are no words that can describe this level of lunacy.
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Chuds
Chuds@ChudsArmy·
Is there a name for white people who do this?
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skarly
skarly@Skarly·
MoG and DoM combined have just ticked over $2MM volume in the past quarter. An impressive feat given the L2/Gaming sentiment over the past year. players have been grinding hard in both games, upskilling, earning rewards and having fun excited to see continued growth as we continue developing and expanding the @onchainheroes universe. the dungeon meta is just getting started 🫡
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BirthdayBoi@BirthdayBoi

Web3 gaming vs NFTs - revenue comparison📈 I ran the numbers since start of the year and compared the most revenue generating web3 gaming projects in 2026 with NFT market. @Moku_HQ - $1.618M across multiple onchain revenue streams. The dominant source is Gem Purchases - that's the engine. Card Royalties, BB Royalties, Moki Royalties and BB Mint round out the rest. Whole game is powered by @Ronin_Network. @onchainheroes - $1.97M driven primarily by Maze of Gains, covering volume from @AbstractChain and @Ronin_Network. Last week alone 100k USD was spent on keys in @playAxieDOM - OCH x Axie collab game. NFT figures = estimated realized royalty revenue. Why estimated? On-chain royalty data is messy - Blur hardcodes creator fees to $0, and lack of meaningful dune dashboard across collections and differentation in collection royalties across platform.. I triangulated secondary volume (DappRadar, CoinGecko, Dune) × realized royalty rate per marketplace. Not perfect, but the most accurate read available without querying every royalty receiver wallet directly. Worth noting: Onchain Heroes is one of the rare cases where the cost structure is fully transparent onchain - 90% costs, 10% net. That gives us a clear net income figure of ~$197K. But knowing the margin doesn't change what revenue is. $1.97M in revenue is $1.97M in revenue, regardless of what remains after costs. Do I miss any other worth analyzing projects? Disclaimer: this comparison is based on publicly available onchain data. It doesn't include other revenue sources like physical products and side products.

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