0xNano

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@0xNanox

Web 2 CMO & Web 3 Degen/Gem Hunter💎 From Alts to Memes and everything in between • NFA/DYOR

Not Financial Advice Katılım Nisan 2010
862 Takip Edilen757 Takipçiler
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0xNano
0xNano@0xNanox·
$NEURAL doing it again! Never ending alpha and catalysts for Q2 🔥🔥🔥 🔥 $NEURAL becoming crosschain and entering @solana blockchain 🔥 Tier-1 CEX listing confirmation in Q2 🔥 World Engine teaser released 🔥 Hyperliquid listing confirmation, @GoNeuralAI has purchased a ticker for @HyperliquidX and is officially launching on the DEX aswell. 🔥 Team expansion with an additional 10 to 15 new devs in the next 3 to 4 months 🔥 Marketing burst activated with already some big hitters pushing the project This team is something else ✊🏽 @neutanent @maddog1979uk @PrestigeBerlin @MUGA_Army @GoNeuralAI
NeuralAI@GoNeuralAI

⚡️ NeuralAI Presents: World Engine Teaser 🌏 THE GAME ENGINE REIMAGINED Generate full scale maps, scenes, and entire worlds in collaboration mode with the World Engine, the ultimate AI-powered game engine! Real-time Unleashed Crisp Visuals at AAA Quality Real-time Asset Generation AI Agent Integration and Tokenisation ...And much more! Powered by $NEURAL Ready to create your world? 🚀 🧑‍🚀

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Crypto Tony
Crypto Tony@CryptoTony__·
$TAO / $USD - Update Inverse head and shoulders to take note of legends
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NeuralAI
NeuralAI@GoNeuralAI·
🧵 > $NEURAL x SPARQ livestream recap a lot dropped in the last 24 hours. quick thread on what's worth knowing 👇
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The White House
The White House@WhiteHouse·
🚨 "An Agreement has been largely negotiated, subject to finalization between the United States of America, the Islamic Republic of Iran, and the various other Countries, as listed..." - President Donald J. Trump
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Neuro
Neuro@neutanent·
Live with a new $NEURAL stream right now: x.com/i/broadcasts/1… Talking about latest updates, and development of SPARQ, as well as a lot of other things. Jump in 👇
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NeuralAI
NeuralAI@GoNeuralAI·
"Everyone is racing to build AI games - almost no one is building good ones" our take on why prompt-to-game tools are shipping hype, not games, and why we built @SPARQWORLDS differently read the full piece 👇
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Neuro@neutanent

Our 2nd opinion piece on building in AI & Gaming is out. I think the subtitle summarizes our stance quite nicely; "Prompt-to-game tools make great demos but bad games. The missing piece is an engine built for AI from the ground up" Read more here: khaleejtimes.com/business/innov…

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Neuro
Neuro@neutanent·
Our 2nd opinion piece on building in AI & Gaming is out. I think the subtitle summarizes our stance quite nicely; "Prompt-to-game tools make great demos but bad games. The missing piece is an engine built for AI from the ground up" Read more here: khaleejtimes.com/business/innov…
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Nova
Nova@CryptoGirlNova·
5 years of sideways accumulation. Bound to explode to the upside at one point right? 👀
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WIZZ🥷 ( beware scammers )
Gm to $TAO holders. I feel this will run hard just like zec back to previous ath Send it 🚀
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NeuralAI
NeuralAI@GoNeuralAI·
The $NEURAL livestream is back 💚 Going live today at ~2:00 PM UTC on X. Our first stream in a while. We'll be covering: → Catching up on recent updates → Where we stand with @SPARQWORLDS → News & unannounced info Make sure to tune in live so you don't miss anything Drop your questions below and we'll work them into the stream 👇
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NeuralAI
NeuralAI@GoNeuralAI·
What can you actually do with a token tied to your SPARQ world? 🤔 Exactly what you design it to Keep it simple as your world's official token. Let players exchange it for NFTs with major in-game utility that drive value up insanely. Tie it to certain in-game transactions so a portion burns every time, or all of it. Spin the token-NFT setup further into sub-NFTs. Token doesn't limit you to anything specific, so be as creative as you want.
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Nova
Nova@CryptoGirlNova·
Pretty stable right here tbh. If it was a simple bear market retracement these things often sell-off brutally when they have reached their peak (aka the previous range). Slow and steady.
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NeuralAI
NeuralAI@GoNeuralAI·
we casually invented a new global illumination method on a thursday anyway gm 💚
Neuro@neutanent

We just invented a new Global Illumination method. IRIS: Indirect Radiance in Sparse Tiles for Low-Cost Diffuse Global Illumination IRIS was invented by the $NEURAL team, and is - in scientific terms - essentially a real-time diffuse global illumination method built on a sparse, hashed world-space irradiance cache. It trades unbiased accuracy for low, predictable cost and temporal stability, approximating multi-bounce light transport through stabilized previous-frame feedback rather than per-pixel path tracing. In other words; A low-cost method for realistic bounced lighting in real-time graphics, built on a reusable lighting cache rather than per-pixel calculation. But why does it matter? In one sentence: IRIS brings nice, natural-looking lighting to games and apps on hardware this was previously impossible, without the slowdowns or glitches that usually come with doing it cheaply. The 3 key improvements are; It makes good lighting cheap. Realistic bounced light - the way a red wall casts a soft red glow on a white floor - is normally very expensive to compute. IRIS gets a convincing version of it for a fraction of the cost, so it can run on phones, laptops, web games, and other modest hardware that usually can't afford it. It's steady and predictable. It doesn't hiccup or cause sudden frame-rate drops. The cost stays roughly the same from frame to frame, which makes it easy to rely on. And it doesn't flicker or leak light through walls - common problems with cheap lighting tricks. It saves the work instead of redoing it. Rather than recalculating the lighting for every pixel every frame, it stores it and reuses it. That's the main reason it's so much faster. Below you can see we got a test scene going to find and resolve any remaining issues with IRIS. But it's looking very nice already.

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