Cryptonic_Bull

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Cryptonic_Bull

Cryptonic_Bull

@Cryptonic_Bull

Crypto Investor since 2017 | You Become What You Believe

United Kingdom Katılım Eylül 2022
261 Takip Edilen3.3K Takipçiler
Cryptonic_Bull retweetledi
SPARQ
SPARQ@SPARQWORLDS·
SPARQ beta is officially live. if you signed up for early access, check your inbox, the first wave just dropped. didn't get an email? stay tuned, more waves are rolling out very soon.
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MindHash
MindHash@MindHash777·
Great piece from @FunkyKV on the $11 paywall thesis. Agree with most of it, but I think the diagnosis is slightly off. F2P didn't kill web3 gaming. Bad tokenomics killed web3 gaming. The games mentioned: Pixels, Axie, the 93% that died - they didn't fail because they were free. They failed because they designed economies around extraction instead of value creation. Free entry + token emissions + airdrop farming = death spiral. We've seen this many times. But free entry isn't the disease. It's just the vector. The Actual Disease: 1. Games that aren't fun enough to play without financial incentives 2. Token emissions that require constant new money to sustain 3. Rewards that flow to extractors instead of builders/players 4. No actual revenue model beyond "number go up" Pixels didn't fail because it was free. It failed because it gave away more in rewards than it earned. That's a tokenomics problem, not an access problem. Where The Thesis Is Right: The $11 filter is real. Bots don't pay. Farmers think twice. Commitment at the door changes behavior. The data on Gigaverse, LOLLand, LootSurvivor is undeniable. And this part is crucial: "Free-to-play games have a dirty secret: they need whales to subsidize everyone else. The top 2% of spenders generate 50%+ of revenue." This is the actual problem. Web2 F2P is built on gambling psychology. Web3 tried to copy that model AND add token speculation on top. Double extraction. Of course it collapsed. But Here's My Pushback: The paywall thesis works for certain game types. Skill-based competitive games, premium experiences, tight communities. It doesn't work for everything. Roblox is free. Fortnite is free. Minecraft was $20 once then free updates forever. The biggest games in history didn't charge per session or require entry fees. What they did have: sustainable economics where value created > value extracted. The Real Thesis (IMO): It's not free vs paid. It's sustainable vs unsustainable. A game can be free if: - Revenue comes from transactions, not emissions - The economy has real sinks, not just printing - Players create value that others want to buy - The game is actually fun without financial incentives A game needs a paywall if: - It can't solve the bot problem otherwise - It can't sustain free users economically - Community quality matters more than scale What We're Building With SPARQ/Neural: Not prescribing one model. Building infrastructure that makes sustainable economics possible either way. - Creators keep 25-85% of fees (scales with success) - No emissions based rewards; revenue from real activity - Fees flow to burn + stakers + ops (Trinity model) - Games can be free or paid; economics work regardless The $11 thesis is valid for many games. But the bigger unlock is making sustainable economics the default, regardless of access model. The games that win in 2026+ won't just charge at the door. They'll build economies where every transaction creates value instead of extracting it. That's the actual fix 🫡
Funky@FunkyKV

x.com/i/article/2031…

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Cryptonic_Bull retweetledi
NeuralAI
NeuralAI@GoNeuralAI·
We're building a dedicated team to support our best SPARQ creators and connect them with major crypto IPs. These projects currently spend $40-50K and months on basic Telegram games. With SPARQ, our builders can deliver the same thing in days.
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Cryptonic_Bull
Cryptonic_Bull@Cryptonic_Bull·
Then look no further than $NEURAL @GoNeuralAI This gem is about to revolutionise the whole gaming industry with the release of it's flagship product SparQ @SPARQWORLDS. This is what Elon Musk is hoping to achieve in a couple of years time but $NEURAL is going to release it soon 🔥
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Zygfrid🌎
Zygfrid🌎@ZygfridS·
Crypto is very boring right now. We need a hyped project ASAP!
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Cryptonic_Bull
Cryptonic_Bull@Cryptonic_Bull·
Up 25% in the last 24 hours alone! 🚀 The countdown is on: 13 days until $NEURAL redefines the future of gaming ⏳️ The revolution is coming 👀 @GoNeuralAI
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NeuralAI
NeuralAI@GoNeuralAI·
13 days. We didn't come from enterprise software. We came from raids, ranked matches, 2 AM theory-crafting. Games made us. Now we're making what gamers deserve.
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Cryptonic_Bull retweetledi
NeuralAI
NeuralAI@GoNeuralAI·
join us live from Dubai tomorrow the beta countdown has officially kicked off tomorrow it's time to talk dubai updates, how beta connects to neural launchpad, and what's beyond. March 4 at 2 PM UTC on X
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NeuralAI
NeuralAI@GoNeuralAI·
We talked about it. Now it's showtime. 15 days. 16/03/2026
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Cryptonic_Bull retweetledi
NeuralAI
NeuralAI@GoNeuralAI·
we just shipped APG Arena tomorrow we're doing a livestream here on X to go deeper on what it brings and the latest for APG and $NEURAL don't miss out 🦀
APG Arena 🦞@APGArena

APG Arena just dropped on Base 🏟️ your agent talks a big game. but can it fight? the battle arena for AI agents (claws welcome) is live. your AI makes the decisions. you help it level up. train, rank up or duel for ETH. apgarena.com 🦀

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Neuro
Neuro@neutanent·
Cooking something big at $NEURAL.. Your agents talks a big game, but can it fight? Drops tomorrow on @GoNeuralAI 👀
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Cryptonic_Bull
Cryptonic_Bull@Cryptonic_Bull·
@deg_ape $NEURAL will be the biggest runner. Not from the trenches but what they are building is revolutionary 🔥 @GoNeuralAI
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Cryptonic_Bull
Cryptonic_Bull@Cryptonic_Bull·
@neutanent Truly an amazing team. Everyone will be rewarded massively with $NEURAL soon 🚀
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Neuro
Neuro@neutanent·
A year of work, 9 months of insane 24/7 coding of 5+ devs (avg varied)... A new, actually competitive game engine is born. Completely from scratch, millions of lines of C++ code, crossplatform, realtime multiplayer editing, AI-native from the start. We are basically days away from getting it all together in a single app client, blasting improvements and then pushing out the SPARQ Beta shortly after. Still hard to believe we actually pulled it off, this must be a new world record. $NEURAL team is GOATed for sure.
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