Dave Lockman

4.8K posts

Dave Lockman banner
Dave Lockman

Dave Lockman

@2DDave

senior game designer @smgstudio | one half of @premogames | stuff = @MovingOutGame, Super One More Jump, SP!NG, Lego Party | DoomsDave STG

Melbourne, Australia Katılım Aralık 2010
977 Takip Edilen717 Takipçiler
JudasEffect
JudasEffect@Ck6932207413360·
@FutureMeltzer I someone reply with the link to this Kayfabe Commentary, I can't seem to find it and need to hear his reaction
English
2
0
2
2.8K
Richard Lems ☕
Richard Lems ☕@rilemtwit·
Control a bounty hunter goose and destroy absolutely everything in sight! 🪿 Mighty Goose is ~$5 on the Steam spring sale!
English
16
108
639
33.2K
Dave Lockman
Dave Lockman@2DDave·
@Poopikinz @AGivenSoul my guess is that it will be like current backwards compatibility and confined to digital only games which sucks because so many wont be available due to licensing and publishing contracts expiring. Also think niche games like the Cave shmups will be overlooked.
English
0
0
1
92
.
.@Poopikinz·
@AGivenSoul What about my physical collection?
English
1
0
0
1.2K
TheGivenSoul 🎮✨
TheGivenSoul 🎮✨@AGivenSoul·
🚨 BREAKING 🚨 Nate The Hate confirms that the Xbox compatibility and preservation team is working to make your digital library of original Xbox and Xbox 360 games playable on PC.
TheGivenSoul 🎮✨ tweet mediaTheGivenSoul 🎮✨ tweet media
English
227
551
8.9K
409.7K
Dave Lockman
Dave Lockman@2DDave·
@fl1per4 @PlayStalgiaX its literally just a reskin of THPS4, all the levels are the same, it just has simplified controls
English
1
1
35
863
fl1per
fl1per@fl1per4·
@PlayStalgiaX Better than Tony Hawk’s Pro Skater and I’m not even joking. Real ones know.
English
3
0
91
7.7K
Lucky ☁️
Lucky ☁️@Lucky__O3O·
@OliverJia1014 I hope you don't get hate for this because it's very of true. I love Aki because there's some cool places. Shout out to B-Pump (indoor climbing gym) but you'll NEVER see me shop there. Expensive as FUCK and the restaurants are pretty mid.
English
2
1
58
9K
Dave Lockman
Dave Lockman@2DDave·
@Textilismusic hell yeah! no one has been able to do it outside of RR but I wanna see it happen!
English
0
0
1
83
Textilis
Textilis@Textilismusic·
Was experimenting and taking notes how RR7 performs drifting, because I'm going to remaking my drift system to be more like it, hopefully. But I noticed an odd bug, maybe it isn't a bug, but compared to my spline system it definitely doesn't handle the way you'd expect. There are parts of the road on some courses where the car will just veer off on its tangent because the system, while still active, stops functioning. So I figure a lot like layers in Unity the main track must be on some sort of layer the system functions on, The way my spline drifting works is sort of a carrot on a stick method, but the down side of that is that there is a significant speed loss when drifting. And rather than use speed dampening forces or some stupid workaround, I'm going to change the method of how the car moves along the track, while allowing the physics to play out. I have an Idea of how this might work so I'm gonna give it a shot. Wish me luck!
English
9
8
136
8.2K
Dave Lockman
Dave Lockman@2DDave·
@dark1x awesome game and I love the story of the development but extremely brutal difficulty
English
0
0
0
88
Dave Lockman
Dave Lockman@2DDave·
@wltr3565 we are only a smaller game but thats what we are doing for super one more jump, came out in 2018 on switch and we are remastering it for steam.
English
0
0
1
29
Dave Lockman
Dave Lockman@2DDave·
@bowlympicshero @edmundmcmillen its like playing a game about the emotions of being a gamedev and constantly struggling in isolation while everything around you hates you
English
0
0
1
491
Tyler Glaiel
Tyler Glaiel@TylerGlaiel·
for those asking for ultrawide support for mewgenics, what exactly do you expect to see on the sides? the game was designed around single screen encounters that fit nicely into a 16:9 rectangle. the art does not extend past the left/right bounds. just curious more than anything
English
154
31
4.3K
236.3K
Bee 🐝 🇩🇴
Bee 🐝 🇩🇴@SavinTheBees·
I never thought I’d see the day I can play games off steam on my android without streaming it
English
35
24
1K
144.6K
Ingold 🌟🇦🇺 金
Ingold 🌟🇦🇺 金@IngasGold·
@margaretencinos she’s so connected to Australian culture i wouldn’t doubt if plenty of Aussies think she’s Australian herself 😭
English
7
0
234
6.3K
nell 🔪
nell 🔪@margaretencinos·
i genuinely didn’t know aussies ride for tina turner like that but hell yeah
English
56
38
1.2K
286.3K
wltr3565 → Brave Rounds DEMO AVAILABLE!
This game is going to be delisted on (Japanese) eShop. The dev had announced it. Did some runs and… I’ll, record a 1cc on Normal. I don’t want to clear it on Very Hard. Why, you ask? Do you think this looks like Very Hard to you? Yes? It’s identical to Normal! #NintendoSwitch
English
1
3
7
248
Dave Lockman
Dave Lockman@2DDave·
@TvPunk59292 @onikabankz This uses NBA 2K's engine, not Unreal 5. The issue in the original post is just an example or Yuke's animators being more thorough with rigging imo, not really an engine issue.
English
0
0
4
421
CMPunkTV💯
CMPunkTV💯@TvPunk59292·
@onikabankz Different Engines, WWE 12 Used a custom built engine called "Predator Technology" as well as remnants from the Havok Physics engine used in SvR 2011, when Visual Concepts had to redo the Yukes Engine for 2K22, they switched to Unreal Engine 5
English
3
0
31
8.6K