EDRED

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EDRED

EDRED

@3dr3d

Kiwi Artist Unreal Game Dev Lead Environment Artist: @StarAtlas 10+ Years in film @WetaWorkshop: The Hobbit, Avatar, District 9

Mallorca Katılım Temmuz 2014
68 Takip Edilen312 Takipçiler
EDRED
EDRED@3dr3d·
@quixeltools Can you fix this? Some trees dry from the inside to the outside, but others dry correctly.
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EDRED
EDRED@3dr3d·
I've not worked on #4games yet but here's four movies It was a true adventure and an hour to work at #Wetaworkshop for all those years.
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EDRED
EDRED@3dr3d·
@amathlog Had to be in there somewhere! Thanks :)
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Adrien Logut
Adrien Logut@amathlog·
@3dr3d Create attribute instead of add attributes :)
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EDRED
EDRED@3dr3d·
In my #PCG graph I like to work with a full grid of aligned points right up to the end of of my graph when i add back in some random offsets and rotation. I copy the attribute I'm working with (mostly landscape layer info, normals, distance to spline/neighbor) to the density, I can then tweak the data visually and then copy density to scale, add my random offset/rotation and we're good. #ue5 #unrealengine #environmentart #gamedev #indiedev #proccedural
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EDRED
EDRED@3dr3d·
I thought I'd do a bit of a breakdown on some of my #PCG process from the race track featured in my previous post as its somewhat different from how I've seen most people using it. Below you can see its one PCG spawning within a set of custom static mesh shapes. #UnrealEngine #environmentart #ue5 #gamedev
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EDRED
EDRED@3dr3d·
#ThrowbackThursday to my time at @WetaWorkshop where I supervised the build for the GreenGoblin costume along with Lans Hanson and Claire Prebble. It was a huge team effort and it was a fun challenge to hit the design while maintaining full acting mobility. More images on my Artstation here: artstation.com/artwork/2xQaYy #greengoblin #spiderman #comics #costumes
Wētā Workshop@WetaWorkshop

We’re swinging right back to #TheAmazingSpider-Man2. Working with costume designer Deb Scott, we built this military exosuit fit for actor Dane DeHaan as the Green Goblin, with protective armour and weaponry. #wetaworkshop #spiderman #marvel #greengoblin #costume

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EDRED
EDRED@3dr3d·
Ok so i got nanite skeletal mesh displacement work a bit better. Still think its probably not worth it even on extreme close up shots. But my bakes are a bit pants to really test it out. @3dscanstore any chance you can release/share displacement maps for metahuman? #unrealengine #ue5 #nanite
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EDRED
EDRED@3dr3d·
Testing out high resolution displacement on my #MetaHuman Troll in 5.5 preview. The result is somewhat underwhelming and I cant help but think the result would be better with just a couple extra subdivisions on the base mesh... #UnrealEngine5 #ue5 #gamedev #unrealengine
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