Adrien Logut

152 posts

Adrien Logut

Adrien Logut

@amathlog

Senior Tools Programmer PCG @ Epic Games. My opinions are my own (ofc)

Montréal (QC) Katılım Haziran 2013
99 Takip Edilen860 Takipçiler
Adrien Logut retweetledi
Jean-Sebastien Guay
Jean-Sebastien Guay@Slinky_Invasion·
Sharing pre-release Mesh Terrain doc Mesh Terrain is our upcoming tech supporting non-uniform res, full 3D and multi-users through non-destructive modifiers workflows and PCG. While experimental, we look forward to feedback and seeing your experiments! dev.epicgames.com/community/lear…
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Ghislain Girardot
Ghislain Girardot@GhislainGir·
As many of you already know, I’ll be starting a new job on Monday — and that’ll be it for me 🥲 No new content for the foreseeable future.
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Ghislain Girardot
Ghislain Girardot@GhislainGir·
🥳 That’s it — my new and final video is live on YouTube! In this 2h15 deep dive, I try to summarize everything I’ve learned over the past two months while diving head-first into C++ compute shader dispatch in UE and RDG.
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Adrien Logut
Adrien Logut@amathlog·
@games_inu Everything I showed during the stream is available in 5.7 :) I didn't pull anything special.
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Inu Games
Inu Games@games_inu·
@amathlog hi, any chance epic will release the spruce/larch trees you demonstrated during "U5.7 feature overview" stream? Really need those!
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Inu Games
Inu Games@games_inu·
We're comparing the old school trees (LODs and impostors) with the new megaplants and the megaplants are way more performant. Unfortunately I need coniferous 🌲trees for my mountains #UE5
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Kostia Perry
Kostia Perry@tarmunds·
@amathlog Just watch your part, and at the same time trying stuff on my own. Really excited with all those changes, congrats guys !
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Adrien Logut
Adrien Logut@amathlog·
Hey there! Unreal Engine 5.7 just released and tomorrow I'll be part of the cast to talk a bit about new features in this version! Excited to show some of the new features of PCG the team has been working on :D See you there :) youtube.com/live/3PQga-2vL…
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Adrien Logut
Adrien Logut@amathlog·
Return of #UE5 #PCG tip of the day! If you ever tried to use Transform Points and were sad that you can't provide a Rot Min/Max for each point, here is a solution! The gist is to generate a random value for each point, then apply Lerp between max and min provided as attributes!
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Adrien Logut
Adrien Logut@amathlog·
@Pavel_Oliva Very very nice! Love to see people getting super creative with the framework <3
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Pavel Oliva 🔶
Pavel Oliva 🔶@Pavel_Oliva·
Toolmaxing in UE. This is some first iteration where I tried to combine scriptable tools and #PCG to make this box2building generator #UnrealEngine
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80 LEVEL
80 LEVEL@80Level·
Epic Games' @amathlog released a PCG video tutorial with an introduction to GPU generation, showcased in The Witcher 4 tech demo. Watch here: 80.lv/articles/intro…
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Adrien Logut
Adrien Logut@amathlog·
@GameDevMicah I'm doing it the old fashioned way with Premiere ^^ lots of work by hand, but I like it hehe
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GameDevMicah🤩Giantess Playground UE5
@amathlog Now you’re becoming a clipper! Clipchamp is great and free! Bring music in when it’s dead, but also cut out the fat!(dead time) and do some (gasp) artwork to summarize on screen! I’m doing it too 😇
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Adrien Logut
Adrien Logut@amathlog·
I made a small post for asking your opinion on music on the videos! It's on YouTube to avoid scattering the poll across multiple platforms youtube.com/post/UgkxkzCW5…
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Adrien Logut
Adrien Logut@amathlog·
@GameDevMicah Haha I totally get it. I feel like when you want to listen at 1.25x or faster, voice is fine but music is awful. But on the other hand, it feels empty when I'm showing stuff without talking... Maybe a very faint music that goes louder when there is nothing to say?
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GameDevMicah🤩Giantess Playground UE5
@amathlog Hard question! I’d go with no music for me vote. No where near as fun to make! But, it can help not to distract, when there is nothing to be distracted by :)
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Adrien Logut
Adrien Logut@amathlog·
A little teaser of the next video that'll arrive next week 👀 #PCG #ue5
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