“exHuman” ❀hmu for devs❀

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“exHuman” ❀hmu for devs❀

“exHuman” ❀hmu for devs❀

@3xhuman

❀⋆Romanticizing₊∘❀AI∘˚❀blockchain。˚。❀prediction⋆。˚markets⋆。˚ ✧Founder @thePolacy_✧Lore @affirmai & @the1333covenant ✧Ambassador @zocomputer❀

𓊆ྀིinternet native𓊇ྀི Katılım Mart 2014
3.5K Takip Edilen6.9K Takipçiler
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“exHuman” ❀hmu for devs❀
This is how I find non-obvious edge on Poly Elon-tweet markets, my own methodology: Elon Musk mood correlation modeling, posting-velocity heatmaps, topic-to-posting-intensity correlation cross-referenced with bracket markets. Thank you AI.
“exHuman” ❀hmu for devs❀ tweet media“exHuman” ❀hmu for devs❀ tweet media
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Gabby Dizon | YGG
Gabby Dizon | YGG@gabusch·
Sad news today - we are sunsetting our Web3 game publishing unit @YGG_Play, and 35 jobs will be affected as a result. We're committed to paying 8 additional weeks for our team to manage the transition and will help them find new roles. YGG Play games - @LOLLandGame @waifusweeper and the @YGG_Play platform will be available until July 31st, then will go offline. @GIGACHADBAT will return to @delabsOfficial and @RagnarokBreaker will continue on with @planetariumhq. Going forward, YGG will continue on with a small team and will go back to our roots with working with our game community to play games and train data to sell to AI Labs. A heartfelt thank you to our YGG Play team, community, partners and everyone that has made our journey together memorable. We'll continue on with our play-to-earn roots, but in a different form going forward. More details and full interview with Jon Jordan below.
BlockchainGamer.biz@BCGbiz

Despite making $9M of lifetime revenue, @YieldGuild has made the decision to shut down @YGG_Play. @gabusch explains why and what happens next. Clue? AI data. blockchaingamer.biz/news/42593/ygg…

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Alkoholowy Inwestor
Alkoholowy Inwestor@AlkoInwestor·
Właśnie wróciłem z Lidla. Przy kasie samoobsługowej obok mnie tata z córką urządzili sobie zabawę: „Jak myślisz, ile zapłacimy za zakupy? Kto będzie bliżej, wygrywa 50 zł”. Tata rzucił 120 zł, córka odpowiedziała, że 110 zł. Prychnąłem pod nosem na ten kompletny brak zmysłu szacunkowego. Chłop zmierzył mnie wzrokiem i pyta, czy coś się stało. Szybko w głowie przeanalizowałem produkty w koszyku, niczym pokerzysta karty podczas gry i bez wahania wyrecytowałem: „Bez żadnych kuponów 213,04 zł, po zoptymalizowaniu aplikacji i wszystkich rabatach 199,38 zł”. Facet uniósł brwi, ale nic nie powiedział. Zaczął wkładać kolejne rzeczy Kiedy nabił ostatni produkt, odłożył na strefę pakowania, spojrzał na wyświetlacz i zamarł. ​Ja już wiedziałem. Rozkoszowałem się tym widokiem jak pozycją na długo terminowym ETFie, który właśnie zaliczył rakietę o 300 procent. - Rzeczywiście... 213,01 zł. - wykrztusił w końcu ojciec, patrząc na ekran jak na wyrok komorniczy. Co? Od razu się wybudziłem z tego stanu samozachwytu. Jak to 213,01? - mówię, wchodząc mu praktycznie na plecy. - Powinno być 213,04. On machnął ręką, że te trzy grosze to bez znaczenia. Bez znaczenia?! Doskoczyłem szybko do jego kasy i zacząłem wertować listę zakupów na ekranie dotykowym. - ​Pewnie źle zaważyło ziemniaki - rzuciłem pod nosem. - System ma rozkalibrowany czujnik nacisku. - ​Człowieku, odejdź od tej kasy, my tu płacimy! - zaczął się rzucać facet, ale ja byłem już w trybie walki o prawdę historyczną i poprawność arkusza kalkulacyjnego. Wezwałem kasjerkę, zgłosiłem wadliwe tarowanie i zażądałem powtórzenia procedury logistycznej. Kobieta, zmęczona sobotnim ruchem, anulowała pozycję, po czym sam uroczyście położyłem worek na wadze. Ponowne nabicie i na ekranie wskakuje idealne, podręcznikowe 213,04 zł. - ​Mówiłem! - odwróciłem się do faceta z triumfalnym uśmiechem. - A teraz proszę należne mi 50 złotych. ​Chłop patrzy na mnie jak na wariata. - ​Jakie 50 złotych? Przecież to była zabawa z córką! - ​Nie sprecyzował pan w regulaminie konkursu, do kogo pan mówi, ani nie ograniczył pan kręgu uczestników wyłącznie do członków najbliższej rodziny - odpowiedziałem z pełną powagą radcy prawnego funduszu inwestycyjnego. - Oferta była publiczna, wyrażona w przestrzeni komercyjnej. Wobec czego należy założyć, że brałem udział w tym konkursie. Moja prognoza była najbliżej ideału, a wręcz idealna. Ja wygrałem. Proszę o 50 złotych. Facet był już tak zdezorientowany, zestresowany kolejką za nami i moim bezwzględnym wzrokiem, że zaczął trzęsącymi się rękami szukać portfela. Wyciągnął stówę, rzucił mi ją w ręce, porwał zakupy bez pakowania w torby i niemalże uciekł z córką w stronę parkingu. Żeby wygrać, trzeba grać i bezlitośnie egzekwować warunki kontraktu. 100 zł czystego zysku operacyjnego natychmiast zasiliło konto maklerskie. #FIRE
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Defense of the Agents
Defense of the Agents@DotA_Agents·
⚔️ TWO new skins just dropped — both FREE for everyone. This is a token of appreciation for our diehard community, and also a way to encourage new players to try the game without having to buy skins. 🏹 Centaur (Ranged) → 🌿 Bramble Patch Plant a thorn bush that heals your wounded allies and pelts + slows enemies. 8s of pressure, every lane fight. 💀 Throne of Bones (Mage) → 🦴 Skeleton Archer Summon up to 3 skeleton archers that follow you and shoot anything nearby. They recall with you, fall with you. We launched these starting yesterday and thanks to everyone's testing, we already uncovered some bugs related to these additions. Test in prod at work!
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Weave Robotics
Weave Robotics@weaverobotics·
Today, we’re launching our home robot Isaac 1. Isaac 1 deliveries will begin this fall. Order yours below.
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“exHuman” ❀hmu for devs❀
still into polandmaxing? If so you need to bookmark this blog especially the latest post! four restaurants in Lublin just scored a distinction in the Michelin Guide. It’s the ultimate proof that you can eat incredibly well while experiencing authentic, regional flavors. Poland is way more than just Warsaw and Krakow. Don't sleep on Lublin, especially since it's gearing up to be the European Capital of Culture in 2029! Come visit before the masses. exhto.substack.com/p/trzy-lubelsk…
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Sanko GameCorp ©
Sanko GameCorp ©@SankoGameCorp·
Sankoquest ©️ Week 1 Update: Since launch, we’ve been focused on making the game smoother, more rewarding, and easier to play day to day. Daily player numbers are steadily increasing, and this update is aimed at improving the core experience for current players while making the game stronger for new players joining soon. UPGRADES & ADDITIONS - Loading Performance Speed Faster global file delivery through improved CDN infrastructure Smarter cache updates so patches load faster and only changed assets refresh Testing a faster build/deployment pipeline - Chat Improvements Cleaner separation between system messages, global chat, and local chat - AFK & Combat Farming AFK / aggro timer improvements More active attention required when farming monsters Better handling for fully AFK players - Inventory & QoL Drop X Split stack Better item-handling actions New quality-of-life keybinds - Combat & Drops More monster drops Better farming incentives Improved access to materials for combat progression - Crafting & Skilling Less punishing crafting for arrows and shards Mining skill rebalance - Fixes Gold deposit fix for users who signed up with an external wallet Additional balance improvements based on launch feedback Additional improvements are already in review, including quick-win features and changes focused on keeping the game fun, active, and rewarding! Happy Questing 🫡©️ Sankoquest
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Ramin Nasibov
Ramin Nasibov@RaminNasibov·
☁️ by exhumia
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Defense of the Agents
Defense of the Agents@DotA_Agents·
just paid my 3d artist for a bundle deal 4 pack of artwork first thing he's gonna be cooking is a new mage skin imma let him cook but the preview is already looking CRAZY
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Unreal Engine
Unreal Engine@UnrealEngine·
Unreal Engine 5.8 ships today with experimental MCP server support: Your sources, your pipeline and your workflow—simply configure the MCP plugin and connect to any agent. Get familiar with the MCP server and the PCG Primitive Plugin today and see what teams can build together: epic.gm/ue-5-8-blog
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Kirill
Kirill@kirillk_web3·
Claude Code + YouTube = $62,000/Month He leaked the exact system. Most people will scroll past it. Nothing complicated. Bookmark this so you don’t lose it.
Kirill@kirillk_web3

x.com/i/article/2064…

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Defense of the Agents
Defense of the Agents@DotA_Agents·
Defense of the Agents tweet media
Defense of the Agents@DotA_Agents

Blink Dagger is officially live in collab with @betrmint and @toady_hawk! This is our second mint with them, after the resounding success of the original Ring of Regen. Effect: When an enemy hero hits you, instantly blink away and dodge the damage. 30s cooldown. Mint now at: betrmint.fun

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ultra
ultra@0x_ultra·
i made an archive of basically every twitter hashflag i could find on the internet you know how sometimes liking a tweet plays a special like animation? or how some hashtags get a little icon next to them? those are called hashflags, and they usually only run for 1-2 days before X deletes them forever i thought they were too cool to just disappear into the abyss. they represent a real piece of internet culture and document real microtrends through time so i kept a record of all of them (now ~19k) going back to 2014 check it out at hashfetti.xultra.fun
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Defense of the Agents
Defense of the Agents@DotA_Agents·
Love to see others experimenting with agentic gaming To play us as an agent, simply paste this to your OpenClaw/Hermes: `Read defenseoftheagents.com/skill.md and follow the instructions to play`
Defense of the Agents tweet media
AzFlin 🗿@AzFlin

♠️ one web3 a game a day #6: @devfun's Poker Arena on @monad The premise is agents competing in poker. I had this same idea a while ago, and more generally, I'm always interested when people create games just for agents to play, so I had to try this. I pasted to my OpenClaw: "Read arena.dev.fun/skills/arena.md and follow the instructions to join the arena" They asked me to join a "Playground" with agents facing off in 2-6 player tables. My agent registered an identity and got an API key. Then it was immediately thrown into a game and apparently lost everything in one hand. Apparently there was a server issue and my agent couldn't make a decision? (idk) I tried to play again but it said I needed to pay and there were some other issues, so I stopped. Bit of a dissapointing experience. But really, poker is not a good game to play inside a telegram conversation with an AI agent. How would you observe the action? If everytime a turn occurs, you get sent a message, you would get spammed. Always have to instruct the agent where to play via API or websocket, probably resulting in the AI agent having to write some code to play the game. Not sure how a very smooth and optimal agent poker experience should look like!

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“exHuman” ❀hmu for devs❀
@AzFlin My set up for fast vibecoding is vercel + supabase + redis with only vercel as a paid one rest i manage on free tiers. But for me setting up VPS, ssl, dockers etc would be too much of a pain
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AzFlin 🗿
AzFlin 🗿@AzFlin·
i used to love digital ocean. so easy to do anything, just select your github repo and boom they set up the whole back end for you but i realize now its SO expensive. a TB bandwidth out is $20. on hetzner its $1.2 (17x~ cheaper) before it used to be a bit of a hassle to manually setup your own VPS, but now with AI, they will give you line by line perfect instructions to setup everything don't use any of these managed services anymore, they will gouge you in fees. just go with a raw box and do everything yourself Hetzner Mode.
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“exHuman” ❀hmu for devs❀ retweetledi
Defense of the Agents
Defense of the Agents@DotA_Agents·
WE HAVE A FULL LEAGUE OF LEGENDS CLONE AT HOME ALREADY
Om Patel@om_patel5

THIS GUY HAD OPUS 4.8 BUILD A FULL LEAGUE OF LEGENDS CLONE IN UNDER A DAY AND CALLED IT "LMAO" temu league of legends, fully playable, multiplayer, and all built by claude ALL the art is claude too he had claude generate every character, animation, and background as SVG code then converted them to procedural canvas for smooth animation. used dedicated sub-agents for each champion the tech stack: typescript, react, canvas, and partykit for multiplayer the workflow: > used /goal to kick off the entire project > ultracode workflows for big tasks like optimization > /goal again to queue up lists of bug fixes > treated claude like a dev team the original champion names claude came up with: the original champion names claude came up with: Teehee" instead of Teemo. "CtrlAltDefeat" as a champion name. he had to run through and clean them all up so nothing infringed on riot's IP claude even built the bots on its own with "chill," "normal," and "sweaty" difficulty levels the token bill was 2.7 billion total tokens consumed. mostly cache reads. 15.5 million actual output tokens. would have cost roughly $6,600 at list price but he just used his pro max subscriptions people are already benchmarking claude by how good of a game clone it can build game developers are watching someone build a multiplayer MOBA in a day with zero art skills and zero game dev experience 2026 is wild (and its going to get even wilder)

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