Deniz Cetinalp

270 posts

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Deniz Cetinalp

Deniz Cetinalp

@416_dc

Former database engine developer @IBM | Studio director @ Twenty Ninety Creative | #madewithunity | 💥 WISHLIST: https://t.co/h47pmsJaGw

Toronto, ON 🇨🇦 🇹🇷 🇵🇭 Katılım Haziran 2012
488 Takip Edilen3.4K Takipçiler
Deniz Cetinalp
Deniz Cetinalp@416_dc·
Yay, been waiting for this!
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Deniz Cetinalp
Deniz Cetinalp@416_dc·
@NoMemeWar Not sure actually. We stayed in an area with lots of Sumo wrestlers (Ryogoku), so we saw them everywhere.
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Deniz Cetinalp
Deniz Cetinalp@416_dc·
3 weeks in Tokyo flew by too fast. Met my team for the first time at TGS, and mades lots of new friends. Let's do it again next year!
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Deniz Cetinalp@416_dc·
@Paulygonn I learned cryengine and zbrush through Eat3D. Michael Pavlovich and Helder Pinto if I recall correctly. Who remembers the kick ass intro?
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#SpinHashTag
#SpinHashTag@calculmentor·
@416_dc Really nice !! URP + Crest Ocean ?? (I m Working on an off shore scientific project in realtime )
#SpinHashTag tweet media
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Deniz Cetinalp
Deniz Cetinalp@416_dc·
@UpsetTriscuit Awesome, thanks. I recall a paper on how they did breaking waves in Surf's Up, need to go find that.
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Deniz Cetinalp
Deniz Cetinalp@416_dc·
@KirtOlson The one being chased by the sumo,, reads really good, even in small thumbnails. If you have a version without the main character being occluded, even better.
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Deniz Cetinalp
Deniz Cetinalp@416_dc·
@deusxyz one of my fave gdc vid, I have my own "Uber noise" function I use in loads of places
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Deniz Cetinalp
Deniz Cetinalp@416_dc·
@TheGoodoldHans That last one is awesome - if not for this breathing ability, I will use it for something else.
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Deniz Cetinalp
Deniz Cetinalp@416_dc·
@browneroger yeah, I like that it slowly dissipates / shrinks the bubble, that way I don't need to have a lame stamina bar
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Roger Browne
Roger Browne@browneroger·
@416_dc trap a bubble and carry it with him, but let it slowly dissipate so he has to resurface?
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Deniz Cetinalp
Deniz Cetinalp@416_dc·
@GorkaGames Thanks bro! The waves is a custom shader graph, just several layers of gersner waves - the physics is trickier, lots of trial and error to make something that feels good. Splashes is a custom vfx graph, the vfx graph needs to implement the same gerner wave function.
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Gorka Games
Gorka Games@GorkaGames·
@416_dc really cool man!! how did you make the ocean waves and splahes??
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Deniz Cetinalp
Deniz Cetinalp@416_dc·
@bourdonbapt That's kinda badass. I need to think of way the helmet comes on and off seamlessly when going above/under water. Air bubble that forms from the hat or some device maybe. Btw, what the hell is nintenbooks, I want it to be real.
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Deniz Cetinalp
Deniz Cetinalp@416_dc·
@soganlisakiz Yep, I think we are going in that direction. Maybe you can upgrade it to allow you to go deeper / increased underwater stamina.
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Mert K
Mert K@soganlisakiz·
@416_dc This can be a mid game feature where we gain to go under water after saving some animals or meeting a mysterious ocean god and completing his request
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