Gilberto Moreno

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Gilberto Moreno

Gilberto Moreno

@6ilberm

A guy trying to become a better game developer and person.

Panama 🇵🇦 Katılım Nisan 2016
2.6K Takip Edilen91 Takipçiler
Gilberto Moreno retweetledi
only cute things
only cute things@cutedreamvibes·
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80 LEVEL
80 LEVEL@80Level·
Oliver Stock has released a Unity plug-in that helps reduce power consumption by noticing when players are idle. Download here: 80.lv/articles/unity…
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Guilherme Nunes
Guilherme Nunes@guilhernunes_·
The cat tries to use telepathy to cheat on the test, but the duck didnt study either.
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Rob Bowyer
Rob Bowyer@massiveface·
Spent way too long on armour details that I ended up cropping out.
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misa!
misa!@misak1nz·
even on your worst day the sun still rises
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only cute things
only cute things@cutedreamvibes·
only cute things tweet media
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呉々
呉々@krgrmo·
#ProjectHailMary #プロジェクトへイルメアリー
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QME
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Immature
Immature@ImmatureGamer·
Game devs overthink this way too much. Just publish the game. Worst case, nobody plays it. Best case, it blows up and changes everything. You’ll never know which one it is unless you ship it.
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VFX Therapy
VFX Therapy@VFX_Therapy·
Unity + shader + fire_SS = therapy session This burning FX is next level. Deep dive breakdown by @iWaNN. #madewithunity #gamedev #vfx
GIF
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amie sanchez
amie sanchez@mietita·
pollera dancers with swords... is this anything
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Patraman🌸
Patraman🌸@patramanchan·
Big studios: "Market risk too high". Indie devs: curling with office chairs it is 🪑🎯 Game: office chair curling #SteamNextFest #indiegame
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Art or Other Things
Art or Other Things@ArtorOtherThing·
Henriëtte Ronner-Knip, A dog and her puppies
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Nick Seavert
Nick Seavert@nickseavert·
I spent around 65 hours researching, implementing, and writing for my next "Gotta be less than 2ms" newsletter article. In this article I explore Julian Love's famous Diablo 3 VFX talk from GDC 2013. I go over how you can implement the techniques from his talk into a modern engine like Unreal Engine 5 and some of the problems you may face when doing so. I show the process from start to finish on how to recreate some of the FX demos that were shown and provide the IlluGen project files so that you can have source materials to try and replicate the effects for in engine verification purposes. I had a lot of fun investigating this and I certainly learned a lot more than I had anticipated. Comment on the Linkedin newsletter version here: linkedin.com/pulse/investig… Read the full article here: jangafx.com/insights/diabl… #realtimevfx #gamedev #indiedev
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Soulsync
Soulsync@Vibeversee·
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