Ben Ioannidis

21 posts

Ben Ioannidis

Ben Ioannidis

@8and12games

Game developer and Mentor based in Melbourne, Aus.

Katılım Ocak 2021
147 Takip Edilen7 Takipçiler
Ben Ioannidis retweetledi
Marques Brownlee
Marques Brownlee@MKBHD·
Happy Family Tech Support weekend, fellow nerds 🤓
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Ben Ioannidis
Ben Ioannidis@8and12games·
New stuff coming soon (ish) 😄
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Programming Wisdom
Programming Wisdom@CodeWisdom·
"Don’t do speculative programming. Only make the code extensible if it is a validated assumption that it’ll be extended. Chances are by the time it gets extended, the problem definition looks different from when you wrote the code" – Alex Ewerlöf
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Greg Brockman
Greg Brockman@gdb·
One of the least-appreciated skills in programming is writing anti-frustrating error messages. A good error message should make it self-evident (a) what the user did, (b) what acceptable inputs are, and (c) how to fix the problem. Can determine love or hate for your library.
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Collingwood FC
Collingwood FC@CollingwoodFC·
Past players podcast in 2022. You keen? Who do you want to see feature? 👇
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Programming Wisdom
Programming Wisdom@CodeWisdom·
"The most valuable thing you can make is a mistake - you can't learn anything from being perfect." — Adam Osborne
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Programming Wisdom
Programming Wisdom@CodeWisdom·
"I tell my programmers to think carefully before the say something 'can't be done'. There isn't that much that can't be done with a little ingenuity." 🎮 — Satoru Iwata
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Programming Wisdom
Programming Wisdom@CodeWisdom·
"The tools we use have a profound (and devious) influence on our thinking habits, and, therefore, on our thinking abilities." — Edsger W. Dijkstra
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Spudcats
Spudcats@spudcats·
Doing tests, swinging over spikes, just trying to climb some walls, destroying cameras, avoiding walls of electricity, flying into guys with guns, running from a boulder, lasers, cat and into the forest in Splatacle by @CazrusF @8and12games @JibrillMurphy youtu.be/AxANz6i_hW0
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Ben Ioannidis retweetledi
Programming Wisdom
Programming Wisdom@CodeWisdom·
"Try new things. Bias towards novelty within the space of feasible solutions. Fight the impulse to copy designs verbatim. Every major system was just a half-baked idea in someone’s head at some point." – Mahesh Balakrishnan
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Ben Ioannidis
Ben Ioannidis@8and12games·
After 15 weeks of hard work, our team Scientists? has put out the final release build of Splatacle. Our itch page is linked in my post! Thanks to my team members for all their hard work and support! 812games.dev/splatacle-para… #gamedev
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Jibrill
Jibrill@JibrillMurphy·
It's been a little while, but me and the team have been hard at work turning that small prototype from earlier in the year into a fully fleshed out game! Only 4 weeks of production left, lets see how much polish we can cram into this bad boy #gamedev #indiedev #platformer
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Rapetti Games
Rapetti Games@RapettiGames·
IT'S HERE! alpha build number 1 still a far way to go but we got something up and running that's fun to play 👀
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Ben Ioannidis
Ben Ioannidis@8and12games·
@bubblytest @abcnews They wouldn't need to if the Vic gov cut spending on the dhs, clearly the biggest gov department in Aus doesn't equate to the most efficient...
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Ben Ioannidis
Ben Ioannidis@8and12games·
@mjeeepn @CollingwoodFC De goey playing midfield is what gets the ball going forward unfortunately. Week by week, getting rid of treloar looks like a bigger mistake.
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Collingwood FC
Collingwood FC@CollingwoodFC·
Mid-Season Draft 💎 ⚫️33 games for the Pies since making his debut in R17, 2019
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