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fordston.A

@AFordston

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Katılım Ağustos 2022
97 Takip Edilen108 Takipçiler
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fordston.A
fordston.A@AFordston·
Honestly, the Motion Matching examples & anim assets are becoming nauseating. They are tech-demo fodder & don't fit most game types. It’s becoming way too common to find generic, cookie-cutter games. Toss in some default MetaHumans and marketplace assets, you’ve got UE slop.
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fordston.A
fordston.A@AFordston·
Moreover, it's a group activity.
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fordston.A
fordston.A@AFordston·
Somehow, I got the same feeling in here #X
fordston.A tweet media
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fordston.A
fordston.A@AFordston·
@starhoundstudio Thank you! You have really sharp observation and great imagination. I’m intentionally holding back from polishing things too much right now, so I can keep steady progress and overall balance. Once a concept/mechanic feels reliably stable to me, I move on to the next.
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Starhound Studio
Starhound Studio@starhoundstudio·
@AFordston Misty water + creature silhouette under those trees is doing serious gothic mood work. Solo 3D atmosphere is no small thing, looking forward to Part III.
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fordston.A
fordston.A@AFordston·
@ArchSonics Thanks! That background music was just something I was listening to while recording.
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ArchSonics
ArchSonics@ArchSonics·
@AFordston Loved the baroque track in the background hehe, Game looks nice
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fordston.A
fordston.A@AFordston·
@teostealth Its fun doing this. I’m even starting to think the protagonist should just be a creature instead
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fordston.A
fordston.A@AFordston·
@hermitmodegames You're right.These creatures come with a bunch of challenges: different numbers of limbs, body structures, behavior patterns, speeds, sizes, weights, and so on. My pipeline also keeps evolving because of that, which I think is a good thing for me.
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hermit mode
hermit mode@hermitmodegames·
@AFordston Is that because it's a more experimental process?
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fordston.A
fordston.A@AFordston·
@hermitmodegames Thanks! But seriously, I learned a hundred times more from making these non-human NPCs than from human ones
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hermit mode
hermit mode@hermitmodegames·
@AFordston That's the best tree falling I've ever seen in a game. Properly heavy, and beautifully animated. Such a cool concept
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cory
cory@corysimmons123·
@AFordston Nice combat, and the destructive surface :O***
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