Sabitlenmiş Tweet
fordston.A
105 posts


gardening went wrong
gave me some grim, disney like vibes, definetely looking forward for this one!
#indiedev @gamedev
fordston.A@AFordston
An old dog deserves new tricks. Part_I #indiegame #sologamedev
English


@starhoundstudio Thank you! You have really sharp observation and great imagination.
I’m intentionally holding back from polishing things too much right now, so I can keep steady progress and overall balance. Once a concept/mechanic feels reliably stable to me, I move on to the next.
English

@AFordston Misty water + creature silhouette under those trees is doing serious gothic mood work. Solo 3D atmosphere is no small thing, looking forward to Part III.
English


@AFordston Living tree enemies? Raaddd
Eesti


@ArchSonics Thanks! That background music was just something I was listening to while recording.
English

@AFordston Loved the baroque track in the background hehe, Game looks nice
English

@teostealth Its fun doing this. I’m even starting to think the protagonist should just be a creature instead
English

@AFordston This sounds like you're doing some wild playtesting to find bugs
English

@hermitmodegames You're right.These creatures come with a bunch of challenges: different numbers of limbs, body structures, behavior patterns, speeds, sizes, weights, and so on.
My pipeline also keeps evolving because of that, which I think is a good thing for me.
English

@AFordston Is that because it's a more experimental process?
English

@hermitmodegames Thanks! But seriously, I learned a hundred times more from making these non-human NPCs than from human ones
English

@AFordston That's the best tree falling I've ever seen in a game. Properly heavy, and beautifully animated. Such a cool concept
English

@AFordston That's cool that it actually does damage to the tree
English





