Mike D.

2.7K posts

Mike D.

Mike D.

@AKMikeD

Resident Cthulhu at Audiokinetic @[email protected]

Montreal, QC Katılım Mart 2014
176 Takip Edilen848 Takipçiler
Mike D. retweetledi
Audiokinetic
Audiokinetic@audiokinetic·
Big news! 🎉 The #Wwise 2025.1 Beta is live and available to install from the Audiokinetic Launcher! 🎉 👉 Read all about the newest features and specifics: hubs.ly/Q03wx4Hd0 #GameAudio #GameDev
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Mike D. retweetledi
Audiokinetic
Audiokinetic@audiokinetic·
Looking for a fun project? How about modding The Witcher 3: Wild Hunt? In this week's blog, Guido Fazzito writes up a comprehensive, step-by-step guide for setting up #TheWitcher3 #REDkit modding tool alongside its #Wwise project! Read here: hubs.ly/Q03t20m00 #GameAudio
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PlayStation
PlayStation@PlayStation·
🌎 Climate Station launches today on PS5 and #PSVR2, transforming decades of complex climate science into an immersive, interactive story: play.st/4edqM2G
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Mike D.
Mike D.@AKMikeD·
@ludumdare @audiokinetic Just approved that - any users who want to use Wwise in their LD game can visit audiokinetic.com/en/community/g… and click Request Access on the LD tile there. Key will cover a few months (so they can tinker after the jam), all premium plug-ins and all open platforms (including WebGL)!
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Mike D. retweetledi
Mike D. retweetledi
Audiokinetic
Audiokinetic@audiokinetic·
In Helsinki on October 2nd? 👀 Join us for our #Wwise Tour, free to attend! Don't miss this opportunity to hear some inspirational game audio presentations and connect with the community! Spots are limited, please RSVP here: hubs.ly/Q02QlSZ10 #GameAudio #GameDev
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Audiokinetic
Audiokinetic@audiokinetic·
We have officially entered the Beta 2 stage for #Wwise 2024.1! This version contains fixes and improvements following issues reported by folks who tested & left feedback for Beta 1. We're listening, please keep that feedback coming! 👂👂 hubs.ly/Q02MdJM70
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Audiokinetic
Audiokinetic@audiokinetic·
Perfect for a rainy day, Ambience Detailed Rain is our newest #Strata collection of highly-customizable multitrack SFX that can be easily adjusted to match any rain environment. Check out Sound Designer @SoundSparkChase's deep-dive: hubs.ly/Q02F9gjZ0
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Audiokinetic
Audiokinetic@audiokinetic·
Troubleshoot in #Wwise with Guillaume Renaud, as he guides us through using the Wwise Profiler to understand the Voice Pipeline. Watch his session replay from the #GDC24 Audiokinetic Theatre: hubs.ly/Q02CRZVZ0
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Mike D. retweetledi
Alex Riviere
Alex Riviere@AAAlexRiviere·
Did you know that #GameAudio ambiences in #AvatarFrontiersofPandora are made of thousands of emitters? Anything from birds, insects, amphibians, foliages and canopy leaves rustling in the wind, etc. are fully positioned to provide a sense of believability, accuracy and depth in the mix! If you want to know more about it, and learn how we connected it all together, from the game world’s state moment-to-moment, to the players’ actions - like shooting a gun scaring the ambient fauna away - then come meet @Dosternacher and myself, and join our talk at #GDC2024 “Everything is Connected: Ambient Sound in 'Avatar: Frontiers of Pandora'” schedule.gdconf.com/session/everyt…
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Mike D. retweetledi
Game Audio India
Game Audio India@GameAudioIndia·
Hi everyone, we're excited to inform you that we got an overwhelming response for our poll for Community Based Learning. Majority of votes are for #Wwise, followed by #FMODStudio, #UnrealEngine & #Unity. We'll begin with our Learning Club Sessions starting next week. Stay tuned.
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